2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
13 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
17 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
21 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
25 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
29 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
33 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84);
37 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84) = val;
41 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
45 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
Definition BehaviorTemplate.h:13
Definition CastleBlocksBehaviorTemplate.h:6
void setPickedupFromFloorTemplateID(unsigned int val)
Definition CastleBlocksBehaviorTemplate.h:28
int getDontFadeCeiling()
Definition CastleBlocksBehaviorTemplate.h:40
void setProvidesFloor(int val)
Definition CastleBlocksBehaviorTemplate.h:12
unsigned int getPickedupFromFloorTemplateID()
Definition CastleBlocksBehaviorTemplate.h:24
void setHasFadeableCeiling(int val)
Definition CastleBlocksBehaviorTemplate.h:36
void setPlacedOnFloorTemplateID(unsigned int val)
Definition CastleBlocksBehaviorTemplate.h:20
int getHasFadeableCeiling()
Definition CastleBlocksBehaviorTemplate.h:32
unsigned int getPlacedOnFloorTemplateID()
Definition CastleBlocksBehaviorTemplate.h:16
int getProvidesFloor()
Definition CastleBlocksBehaviorTemplate.h:8
void setDontFadeCeiling(int val)
Definition CastleBlocksBehaviorTemplate.h:44