#include <CastleBlocksBehaviorTemplate.h>
◆ getDontFadeCeiling()
int CastleBlocksBehaviorTemplate::getDontFadeCeiling |
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◆ getHasFadeableCeiling()
int CastleBlocksBehaviorTemplate::getHasFadeableCeiling |
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◆ getPickedupFromFloorTemplateID()
unsigned int CastleBlocksBehaviorTemplate::getPickedupFromFloorTemplateID |
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◆ getPlacedOnFloorTemplateID()
unsigned int CastleBlocksBehaviorTemplate::getPlacedOnFloorTemplateID |
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◆ getProvidesFloor()
int CastleBlocksBehaviorTemplate::getProvidesFloor |
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◆ setDontFadeCeiling()
void CastleBlocksBehaviorTemplate::setDontFadeCeiling |
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int | val | ) |
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◆ setHasFadeableCeiling()
void CastleBlocksBehaviorTemplate::setHasFadeableCeiling |
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int | val | ) |
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◆ setPickedupFromFloorTemplateID()
void CastleBlocksBehaviorTemplate::setPickedupFromFloorTemplateID |
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unsigned int | val | ) |
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◆ setPlacedOnFloorTemplateID()
void CastleBlocksBehaviorTemplate::setPlacedOnFloorTemplateID |
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unsigned int | val | ) |
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◆ setProvidesFloor()
void CastleBlocksBehaviorTemplate::setProvidesFloor |
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int | val | ) |
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