2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C);
20 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C) = val;
24 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
28 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
32 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74);
36 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74) = val;
40 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
44 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
Definition CastleMagicItem.h:5
void setMovedPosition(Vector3D val)
Definition CastleMagicItem.h:27
void setId(unsigned int val)
Definition CastleMagicItem.h:11
unsigned int getId()
Definition CastleMagicItem.h:7
Vector3D getMovedPosition()
Definition CastleMagicItem.h:23
unsigned int getFlags()
Definition CastleMagicItem.h:15
void setFlags(unsigned int val)
Definition CastleMagicItem.h:19
float getMovedYaw()
Definition CastleMagicItem.h:31
void setMovedScale(float val)
Definition CastleMagicItem.h:43
void setMovedYaw(float val)
Definition CastleMagicItem.h:35
float getMovedScale()
Definition CastleMagicItem.h:39
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86