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CastleMagicItem.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 unsigned int getId() { // Property Generated Getter
8 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setId(unsigned int val) { // Property Generated Setter
12 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 unsigned int getFlags() { // Property Generated Getter
16 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x4C);
17 }
18
19 void setFlags(unsigned int val) { // Property Generated Setter
20 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x4C) = val;
21 }
22
23 Vector3D getMovedPosition() { // Property Generated Getter
24 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x68);
25 }
26
27 void setMovedPosition(Vector3D val) { // Property Generated Setter
28 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
29 }
30
31 float getMovedYaw() { // Property Generated Getter
32 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x74);
33 }
34
35 void setMovedYaw(float val) { // Property Generated Setter
36 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
37 }
38
39 float getMovedScale() { // Property Generated Getter
40 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
41 }
42
43 void setMovedScale(float val) { // Property Generated Setter
44 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
45 }
46
47};
Definition CastleMagicItem.h:5
void setMovedPosition(Vector3D val)
Definition CastleMagicItem.h:27
void setId(unsigned int val)
Definition CastleMagicItem.h:11
unsigned int getId()
Definition CastleMagicItem.h:7
Vector3D getMovedPosition()
Definition CastleMagicItem.h:23
unsigned int getFlags()
Definition CastleMagicItem.h:15
void setFlags(unsigned int val)
Definition CastleMagicItem.h:19
float getMovedYaw()
Definition CastleMagicItem.h:31
void setMovedScale(float val)
Definition CastleMagicItem.h:43
void setMovedYaw(float val)
Definition CastleMagicItem.h:35
float getMovedScale()
Definition CastleMagicItem.h:39
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition shared.h:12