#include <CastleMagicItem.h>
◆ getFlags()
unsigned int CastleMagicItem::getFlags |
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◆ getId()
unsigned int CastleMagicItem::getId |
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◆ getMovedPosition()
Vector3D CastleMagicItem::getMovedPosition |
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◆ getMovedScale()
float CastleMagicItem::getMovedScale |
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◆ getMovedYaw()
float CastleMagicItem::getMovedYaw |
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◆ setFlags()
void CastleMagicItem::setFlags |
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unsigned int | val | ) |
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◆ setId()
void CastleMagicItem::setId |
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unsigned int | val | ) |
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◆ setMovedPosition()
void CastleMagicItem::setMovedPosition |
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Vector3D | val | ) |
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◆ setMovedScale()
void CastleMagicItem::setMovedScale |
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float | val | ) |
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◆ setMovedYaw()
void CastleMagicItem::setMovedYaw |
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float | val | ) |
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