Cyrus Mod Loader
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CastleMagicItem Class Reference

#include <CastleMagicItem.h>

Inheritance diagram for CastleMagicItem:
PropertyClass

Public Member Functions

unsigned int getId ()
 
void setId (unsigned int val)
 
unsigned int getFlags ()
 
void setFlags (unsigned int val)
 
Vector3D getMovedPosition ()
 
void setMovedPosition (Vector3D val)
 
float getMovedYaw ()
 
void setMovedYaw (float val)
 
float getMovedScale ()
 
void setMovedScale (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getFlags()

unsigned int CastleMagicItem::getFlags ( )
inline

◆ getId()

unsigned int CastleMagicItem::getId ( )
inline

◆ getMovedPosition()

Vector3D CastleMagicItem::getMovedPosition ( )
inline

◆ getMovedScale()

float CastleMagicItem::getMovedScale ( )
inline

◆ getMovedYaw()

float CastleMagicItem::getMovedYaw ( )
inline

◆ setFlags()

void CastleMagicItem::setFlags ( unsigned int val)
inline

◆ setId()

void CastleMagicItem::setId ( unsigned int val)
inline

◆ setMovedPosition()

void CastleMagicItem::setMovedPosition ( Vector3D val)
inline

◆ setMovedScale()

void CastleMagicItem::setMovedScale ( float val)
inline

◆ setMovedYaw()

void CastleMagicItem::setMovedYaw ( float val)
inline