2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CastleMagicItem.h>
4#include <Cyrus/Classes/CastleMagicTimer.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return reinterpret_cast<List<SharedPointer<CastleMagicItem>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
14 *
reinterpret_cast<List<SharedPointer<CastleMagicItem>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
18 return reinterpret_cast<List<SharedPointer<CastleMagicTimer>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
22 *
reinterpret_cast<List<SharedPointer<CastleMagicTimer>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
26 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
30 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
34 return *
reinterpret_cast<List<gid>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A0);
38 *
reinterpret_cast<List<gid>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A0) = val;
42 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x210);
46 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x210) = val;
50 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x215);
54 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x215) = val;
Definition CastleMagicManager.h:7
void setCastleMagicItemList(List< SharedPointer< CastleMagicItem > > *val)
Definition CastleMagicManager.h:13
bool getSetPlayAsPet()
Definition CastleMagicManager.h:49
void setDefaultCameraTime(float val)
Definition CastleMagicManager.h:45
List< gid > getRandomNumberSetIndexList()
Definition CastleMagicManager.h:33
float getDefaultCameraTime()
Definition CastleMagicManager.h:41
void setRandomNumberSetIndexList(List< gid > val)
Definition CastleMagicManager.h:37
std::string getRandomNumberSetBuffer()
Definition CastleMagicManager.h:25
void setSetPlayAsPet(bool val)
Definition CastleMagicManager.h:53
List< SharedPointer< CastleMagicItem > > * getCastleMagicItemList()
Definition CastleMagicManager.h:9
void setCastleMagicTimerList(List< SharedPointer< CastleMagicTimer > > *val)
Definition CastleMagicManager.h:21
void setRandomNumberSetBuffer(std::string val)
Definition CastleMagicManager.h:29
List< SharedPointer< CastleMagicTimer > > * getCastleMagicTimerList()
Definition CastleMagicManager.h:17
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86