#include <CastleMagicManager.h>
◆ getCastleMagicItemList()
| List< SharedPointer< CastleMagicItem > > * CastleMagicManager::getCastleMagicItemList |
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◆ getCastleMagicTimerList()
| List< SharedPointer< CastleMagicTimer > > * CastleMagicManager::getCastleMagicTimerList |
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◆ getDefaultCameraTime()
| float CastleMagicManager::getDefaultCameraTime |
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◆ getRandomNumberSetBuffer()
| std::string CastleMagicManager::getRandomNumberSetBuffer |
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◆ getRandomNumberSetIndexList()
| List< gid > CastleMagicManager::getRandomNumberSetIndexList |
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◆ getSetPlayAsPet()
| bool CastleMagicManager::getSetPlayAsPet |
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◆ setCastleMagicItemList()
| void CastleMagicManager::setCastleMagicItemList |
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List< SharedPointer< CastleMagicItem > > * | val | ) |
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◆ setCastleMagicTimerList()
| void CastleMagicManager::setCastleMagicTimerList |
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List< SharedPointer< CastleMagicTimer > > * | val | ) |
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◆ setDefaultCameraTime()
| void CastleMagicManager::setDefaultCameraTime |
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float | val | ) |
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◆ setRandomNumberSetBuffer()
| void CastleMagicManager::setRandomNumberSetBuffer |
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std::string | val | ) |
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◆ setRandomNumberSetIndexList()
| void CastleMagicManager::setRandomNumberSetIndexList |
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List< gid > | val | ) |
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◆ setSetPlayAsPet()
| void CastleMagicManager::setSetPlayAsPet |
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bool | val | ) |
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