Cyrus Mod Loader
Loading...
Searching...
No Matches
CastleMagicManager Class Reference

#include <CastleMagicManager.h>

Inheritance diagram for CastleMagicManager:
PropertyClass

Public Member Functions

List< SharedPointer< CastleMagicItem > > * getCastleMagicItemList ()
 
void setCastleMagicItemList (List< SharedPointer< CastleMagicItem > > *val)
 
List< SharedPointer< CastleMagicTimer > > * getCastleMagicTimerList ()
 
void setCastleMagicTimerList (List< SharedPointer< CastleMagicTimer > > *val)
 
std::string getRandomNumberSetBuffer ()
 
void setRandomNumberSetBuffer (std::string val)
 
List< gid > getRandomNumberSetIndexList ()
 
void setRandomNumberSetIndexList (List< gid > val)
 
float getDefaultCameraTime ()
 
void setDefaultCameraTime (float val)
 
bool getSetPlayAsPet ()
 
void setSetPlayAsPet (bool val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getCastleMagicItemList()

List< SharedPointer< CastleMagicItem > > * CastleMagicManager::getCastleMagicItemList ( )
inline

◆ getCastleMagicTimerList()

List< SharedPointer< CastleMagicTimer > > * CastleMagicManager::getCastleMagicTimerList ( )
inline

◆ getDefaultCameraTime()

float CastleMagicManager::getDefaultCameraTime ( )
inline

◆ getRandomNumberSetBuffer()

std::string CastleMagicManager::getRandomNumberSetBuffer ( )
inline

◆ getRandomNumberSetIndexList()

List< gid > CastleMagicManager::getRandomNumberSetIndexList ( )
inline

◆ getSetPlayAsPet()

bool CastleMagicManager::getSetPlayAsPet ( )
inline

◆ setCastleMagicItemList()

void CastleMagicManager::setCastleMagicItemList ( List< SharedPointer< CastleMagicItem > > * val)
inline

◆ setCastleMagicTimerList()

void CastleMagicManager::setCastleMagicTimerList ( List< SharedPointer< CastleMagicTimer > > * val)
inline

◆ setDefaultCameraTime()

void CastleMagicManager::setDefaultCameraTime ( float val)
inline

◆ setRandomNumberSetBuffer()

void CastleMagicManager::setRandomNumberSetBuffer ( std::string val)
inline

◆ setRandomNumberSetIndexList()

void CastleMagicManager::setRandomNumberSetIndexList ( List< gid > val)
inline

◆ setSetPlayAsPet()

void CastleMagicManager::setSetPlayAsPet ( bool val)
inline