#include <CastleMagicManager.h>
◆ getCastleMagicItemList()
List< SharedPointer< CastleMagicItem > > * CastleMagicManager::getCastleMagicItemList |
( |
| ) |
|
|
inline |
◆ getCastleMagicTimerList()
List< SharedPointer< CastleMagicTimer > > * CastleMagicManager::getCastleMagicTimerList |
( |
| ) |
|
|
inline |
◆ getDefaultCameraTime()
float CastleMagicManager::getDefaultCameraTime |
( |
| ) |
|
|
inline |
◆ getRandomNumberSetBuffer()
std::string CastleMagicManager::getRandomNumberSetBuffer |
( |
| ) |
|
|
inline |
◆ getRandomNumberSetIndexList()
List< gid > CastleMagicManager::getRandomNumberSetIndexList |
( |
| ) |
|
|
inline |
◆ getSetPlayAsPet()
bool CastleMagicManager::getSetPlayAsPet |
( |
| ) |
|
|
inline |
◆ setCastleMagicItemList()
void CastleMagicManager::setCastleMagicItemList |
( |
List< SharedPointer< CastleMagicItem > > * | val | ) |
|
|
inline |
◆ setCastleMagicTimerList()
void CastleMagicManager::setCastleMagicTimerList |
( |
List< SharedPointer< CastleMagicTimer > > * | val | ) |
|
|
inline |
◆ setDefaultCameraTime()
void CastleMagicManager::setDefaultCameraTime |
( |
float | val | ) |
|
|
inline |
◆ setRandomNumberSetBuffer()
void CastleMagicManager::setRandomNumberSetBuffer |
( |
std::string | val | ) |
|
|
inline |
◆ setRandomNumberSetIndexList()
void CastleMagicManager::setRandomNumberSetIndexList |
( |
List< gid > | val | ) |
|
|
inline |
◆ setSetPlayAsPet()
void CastleMagicManager::setSetPlayAsPet |
( |
bool | val | ) |
|
|
inline |