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CastleMagicTimer.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 gid getTimerGID() { // Property Generated Getter
8 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setTimerGID(gid val) { // Property Generated Setter
12 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 unsigned int getOnSeconds() { // Property Generated Getter
16 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x50);
17 }
18
19 void setOnSeconds(unsigned int val) { // Property Generated Setter
20 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
21 }
22
23 unsigned int getOffSeconds() { // Property Generated Getter
24 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x54);
25 }
26
27 void setOffSeconds(unsigned int val) { // Property Generated Setter
28 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
29 }
30
31 bool getTimerRunsContinuously() { // Property Generated Getter
32 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x58);
33 }
34
35 void setTimerRunsContinuously(bool val) { // Property Generated Setter
36 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
37 }
38
39 bool getIsOnTimer() { // Property Generated Getter
40 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5A);
41 }
42
43 void setIsOnTimer(bool val) { // Property Generated Setter
44 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5A) = val;
45 }
46
47 float getTimeLeft() { // Property Generated Getter
48 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x5C);
49 }
50
51 void setTimeLeft(float val) { // Property Generated Setter
52 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
53 }
54
55 bool getDisplayOnScreen() { // Property Generated Getter
56 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x59);
57 }
58
59 void setDisplayOnScreen(bool val) { // Property Generated Setter
60 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x59) = val;
61 }
62
63 bool getFastTimer() { // Property Generated Getter
64 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x61);
65 }
66
67 void setFastTimer(bool val) { // Property Generated Setter
68 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x61) = val;
69 }
70
71};
Definition CastleMagicTimer.h:5
void setOnSeconds(unsigned int val)
Definition CastleMagicTimer.h:19
bool getDisplayOnScreen()
Definition CastleMagicTimer.h:55
bool getFastTimer()
Definition CastleMagicTimer.h:63
void setTimeLeft(float val)
Definition CastleMagicTimer.h:51
bool getIsOnTimer()
Definition CastleMagicTimer.h:39
void setTimerRunsContinuously(bool val)
Definition CastleMagicTimer.h:35
void setFastTimer(bool val)
Definition CastleMagicTimer.h:67
void setTimerGID(gid val)
Definition CastleMagicTimer.h:11
void setOffSeconds(unsigned int val)
Definition CastleMagicTimer.h:27
float getTimeLeft()
Definition CastleMagicTimer.h:47
bool getTimerRunsContinuously()
Definition CastleMagicTimer.h:31
unsigned int getOffSeconds()
Definition CastleMagicTimer.h:23
unsigned int getOnSeconds()
Definition CastleMagicTimer.h:15
void setIsOnTimer(bool val)
Definition CastleMagicTimer.h:43
gid getTimerGID()
Definition CastleMagicTimer.h:7
void setDisplayOnScreen(bool val)
Definition CastleMagicTimer.h:59
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86