#include <CastleMagicTimer.h>
◆ getDisplayOnScreen()
| bool CastleMagicTimer::getDisplayOnScreen |
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◆ getFastTimer()
| bool CastleMagicTimer::getFastTimer |
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◆ getIsOnTimer()
| bool CastleMagicTimer::getIsOnTimer |
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◆ getOffSeconds()
| unsigned int CastleMagicTimer::getOffSeconds |
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◆ getOnSeconds()
| unsigned int CastleMagicTimer::getOnSeconds |
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◆ getTimeLeft()
| float CastleMagicTimer::getTimeLeft |
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◆ getTimerGID()
| gid CastleMagicTimer::getTimerGID |
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◆ getTimerRunsContinuously()
| bool CastleMagicTimer::getTimerRunsContinuously |
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◆ setDisplayOnScreen()
| void CastleMagicTimer::setDisplayOnScreen |
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bool | val | ) |
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◆ setFastTimer()
| void CastleMagicTimer::setFastTimer |
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bool | val | ) |
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◆ setIsOnTimer()
| void CastleMagicTimer::setIsOnTimer |
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bool | val | ) |
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◆ setOffSeconds()
| void CastleMagicTimer::setOffSeconds |
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unsigned int | val | ) |
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◆ setOnSeconds()
| void CastleMagicTimer::setOnSeconds |
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unsigned int | val | ) |
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◆ setTimeLeft()
| void CastleMagicTimer::setTimeLeft |
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float | val | ) |
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◆ setTimerGID()
| void CastleMagicTimer::setTimerGID |
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gid | val | ) |
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◆ setTimerRunsContinuously()
| void CastleMagicTimer::setTimerRunsContinuously |
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bool | val | ) |
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