2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/NamedCharacterElement.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
25 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
29 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
33 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
37 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
41 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0);
45 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0) = val;
49 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8);
53 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8) = val;
57 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE0);
61 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE0) = val;
65 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF8);
69 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF8) = val;
73 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x110);
77 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x110) = val;
81 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x128);
85 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x128) = val;
89 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x140);
93 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x140) = val;
97 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x158);
101 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x158) = val;
105 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170);
109 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170) = val;
113 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188);
117 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188) = val;
121 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A0);
125 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A0) = val;
129 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B8);
133 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B8) = val;
137 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D0);
141 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D0) = val;
145 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8);
149 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8) = val;
153 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200);
157 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200) = val;
161 return *
reinterpret_cast<Vector<NamedCharacterElement>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x218);
165 *
reinterpret_cast<Vector<NamedCharacterElement>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x218) = val;
169 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x230);
173 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x230) = val;
177 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248);
181 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248) = val;
185 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x260);
189 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x260) = val;
193 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x278);
197 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x278) = val;
201 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x290);
205 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x290) = val;
209 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2A8);
213 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2A8) = val;
217 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2C0);
221 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2C0) = val;
225 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2D8);
229 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2D8) = val;
233 return reinterpret_cast<Vector<CharacterElement*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2F0);
237 *
reinterpret_cast<Vector<CharacterElement*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2F0) = val;
Definition CharacterElementTable.h:6
Vector< CharacterElement * > * getSkinTextureList()
Definition CharacterElementTable.h:104
Vector< CharacterElement * > * getFeetElementList()
Definition CharacterElementTable.h:72
std::string getSBodySource()
Definition CharacterElementTable.h:16
void setFeetDecalList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:148
Vector< CharacterElement * > * getAttachSlotList()
Definition CharacterElementTable.h:152
Vector< CharacterElement * > * getFaceElementList()
Definition CharacterElementTable.h:176
void setHatElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:52
void setAccessoryElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:212
Vector< CharacterElement * > * getEyeColorTextureList()
Definition CharacterElementTable.h:216
void setTorsoElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:68
void setEyeColorTextureList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:220
void setSSkeletonSource(std::string val)
Definition CharacterElementTable.h:28
void setHeadElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:44
void setFeetTextureList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:140
std::string getSGender()
Definition CharacterElementTable.h:8
void setFaceDecalTextureList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:228
void setSkinDecalList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:116
void setAttachableList(Vector< NamedCharacterElement > val)
Definition CharacterElementTable.h:164
Vector< CharacterElement * > * getTorsoTextureList()
Definition CharacterElementTable.h:88
Vector< CharacterElement * > * getTorsoDecalList()
Definition CharacterElementTable.h:96
void setNoseElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:204
void setSGender(std::string val)
Definition CharacterElementTable.h:12
Vector< CharacterElement * > * getHeadElementList()
Definition CharacterElementTable.h:40
Vector< CharacterElement * > * getTorsoElementList()
Definition CharacterElementTable.h:64
Vector< CharacterElement * > * getMouthDecalTextureList()
Definition CharacterElementTable.h:232
Vector< CharacterElement * > * getHatTextureList()
Definition CharacterElementTable.h:120
int getIdleAnimation()
Definition CharacterElementTable.h:32
void setIdleAnimation(int val)
Definition CharacterElementTable.h:36
void setMouthDecalTextureList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:236
Vector< CharacterElement * > * getHairElementList()
Definition CharacterElementTable.h:56
void setHatDecalList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:132
Vector< CharacterElement * > * getHatElementList()
Definition CharacterElementTable.h:48
Vector< NamedCharacterElement > getAttachableList()
Definition CharacterElementTable.h:160
Vector< CharacterElement * > * getFeetTextureList()
Definition CharacterElementTable.h:136
void setFaceElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:180
void setTorsoTextureList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:92
std::string getSSkeletonSource()
Definition CharacterElementTable.h:24
void setHatTextureList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:124
Vector< CharacterElement * > * getHatDecalList()
Definition CharacterElementTable.h:128
void setHairElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:60
Vector< CharacterElement * > * getEyeElementList()
Definition CharacterElementTable.h:184
Vector< CharacterElement * > * getSkinDecalList2()
Definition CharacterElementTable.h:168
void setSBodySource(std::string val)
Definition CharacterElementTable.h:20
Vector< CharacterElement * > * getNoseElementList()
Definition CharacterElementTable.h:200
Vector< CharacterElement * > * getAccessoryElementList()
Definition CharacterElementTable.h:208
void setSkinDecalList2(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:172
void setHairTextureList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:84
void setMouthElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:196
Vector< CharacterElement * > * getHairTextureList()
Definition CharacterElementTable.h:80
void setSkinTextureList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:108
Vector< CharacterElement * > * getMouthElementList()
Definition CharacterElementTable.h:192
Vector< CharacterElement * > * getFeetDecalList()
Definition CharacterElementTable.h:144
void setTorsoDecalList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:100
Vector< CharacterElement * > * getFaceDecalTextureList()
Definition CharacterElementTable.h:224
Vector< CharacterElement * > * getSkinDecalList()
Definition CharacterElementTable.h:112
void setAttachSlotList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:156
void setFeetElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:76
void setEyeElementList(Vector< CharacterElement * > *val)
Definition CharacterElementTable.h:188
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86