Cyrus Mod Loader
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#include <CharacterElementTable.h>
Public Member Functions | |
std::string | getSGender () |
void | setSGender (std::string val) |
std::string | getSBodySource () |
void | setSBodySource (std::string val) |
std::string | getSSkeletonSource () |
void | setSSkeletonSource (std::string val) |
int | getIdleAnimation () |
void | setIdleAnimation (int val) |
Vector< CharacterElement * > * | getHeadElementList () |
void | setHeadElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getHatElementList () |
void | setHatElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getHairElementList () |
void | setHairElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getTorsoElementList () |
void | setTorsoElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getFeetElementList () |
void | setFeetElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getHairTextureList () |
void | setHairTextureList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getTorsoTextureList () |
void | setTorsoTextureList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getTorsoDecalList () |
void | setTorsoDecalList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getSkinTextureList () |
void | setSkinTextureList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getSkinDecalList () |
void | setSkinDecalList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getHatTextureList () |
void | setHatTextureList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getHatDecalList () |
void | setHatDecalList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getFeetTextureList () |
void | setFeetTextureList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getFeetDecalList () |
void | setFeetDecalList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getAttachSlotList () |
void | setAttachSlotList (Vector< CharacterElement * > *val) |
Vector< NamedCharacterElement > | getAttachableList () |
void | setAttachableList (Vector< NamedCharacterElement > val) |
Vector< CharacterElement * > * | getSkinDecalList2 () |
void | setSkinDecalList2 (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getFaceElementList () |
void | setFaceElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getEyeElementList () |
void | setEyeElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getMouthElementList () |
void | setMouthElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getNoseElementList () |
void | setNoseElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getAccessoryElementList () |
void | setAccessoryElementList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getEyeColorTextureList () |
void | setEyeColorTextureList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getFaceDecalTextureList () |
void | setFaceDecalTextureList (Vector< CharacterElement * > *val) |
Vector< CharacterElement * > * | getMouthDecalTextureList () |
void | setMouthDecalTextureList (Vector< CharacterElement * > *val) |
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virtual char * | getClassName ()=0 |
Gets the class name of the derived class in the format class T[*] . | |
virtual void * | getPropertyList ()=0 |
Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions. | |
virtual bool | copy (uint32_t a1)=0 |
Copies the property class data. | |
virtual void * | serialize (void *a2, uint32_t a3)=0 |
Serializes the derived class's PropertyList as XML. | |
virtual bool | onCreated ()=0 |
Called when the PropertyClass is created. | |
template<typename T > | |
CYRUS T * | as () |
Casts this to a pointer of type T. | |
virtual void | onPostLoad ()=0 |
Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished. | |
virtual void | onFinalizeLoad ()=0 |
virtual bool | shouldNotSerialize ()=0 |
Determines if the PropertyClass should not be serialized. | |
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