2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CharacterElementTable.h>
4#include <Cyrus/Classes/CommonElementTable.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Classes/RaceAnimationSoundData.h>
7#include <Cyrus/Classes/UserAnimationEvent.h>
8#include <Cyrus/Enums/eRace.h>
13 return *
reinterpret_cast<eRace*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
17 *
reinterpret_cast<eRace*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
21 return *
reinterpret_cast<List<CharacterElementTable>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
25 *
reinterpret_cast<List<CharacterElementTable>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
37 return *
reinterpret_cast<CommonElementTable*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x378);
41 *
reinterpret_cast<CommonElementTable*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x378) = val;
45 return reinterpret_cast<SharedPointer<RaceAnimationSoundData> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x3D8);
49 *
reinterpret_cast<SharedPointer<RaceAnimationSoundData> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x3D8) = val;
53 return reinterpret_cast<List<SharedPointer<UserAnimationEvent>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x3E8);
57 *
reinterpret_cast<List<SharedPointer<UserAnimationEvent>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x3E8) = val;
Definition CharacterElementTable.h:6
Definition CharacterRaceTable.h:10
List< SharedPointer< UserAnimationEvent > > * getAnimationEventList()
Definition CharacterRaceTable.h:52
void setERace(eRace val)
Definition CharacterRaceTable.h:16
void setRaceAnimationSoundData(SharedPointer< RaceAnimationSoundData > *val)
Definition CharacterRaceTable.h:48
CommonElementTable getCommonTable()
Definition CharacterRaceTable.h:36
List< CharacterElementTable > getCharacterTables()
Definition CharacterRaceTable.h:20
SharedPointer< RaceAnimationSoundData > * getRaceAnimationSoundData()
Definition CharacterRaceTable.h:44
CharacterElementTable getDefaultTable()
Definition CharacterRaceTable.h:28
void setDefaultTable(CharacterElementTable val)
Definition CharacterRaceTable.h:32
void setAnimationEventList(List< SharedPointer< UserAnimationEvent > > *val)
Definition CharacterRaceTable.h:56
eRace getERace()
Definition CharacterRaceTable.h:12
void setCommonTable(CommonElementTable val)
Definition CharacterRaceTable.h:40
void setCharacterTables(List< CharacterElementTable > val)
Definition CharacterRaceTable.h:24
Definition CommonElementTable.h:5
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86