2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicDefTemplate.h>
4#include <Cyrus/Classes/CoreTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return reinterpret_cast<List<CinematicEventInfo*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x110);
14 *
reinterpret_cast<List<CinematicEventInfo*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x110) = val;
18 return reinterpret_cast<List<CinematicEventInfo*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x130);
22 *
reinterpret_cast<List<CinematicEventInfo*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x130) = val;
26 return reinterpret_cast<List<CinematicInteractInfo*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x150);
30 *
reinterpret_cast<List<CinematicInteractInfo*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x150) = val;
34 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0);
38 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0) = val;
42 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0);
46 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0) = val;
50 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0);
54 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0) = val;
Definition CinematicActorTemplate.h:7
void setActorStateSet(std::string val)
Definition CinematicActorTemplate.h:45
void setStateChangeEvents(List< CinematicEventInfo * > *val)
Definition CinematicActorTemplate.h:21
List< CinematicEventInfo * > * getCompleteEvents()
Definition CinematicActorTemplate.h:9
void setStateInteractions(List< CinematicInteractInfo * > *val)
Definition CinematicActorTemplate.h:29
std::string getRootAsset()
Definition CinematicActorTemplate.h:49
std::string getTargetGameState()
Definition CinematicActorTemplate.h:33
void setTargetGameState(std::string val)
Definition CinematicActorTemplate.h:37
std::string getActorStateSet()
Definition CinematicActorTemplate.h:41
List< CinematicEventInfo * > * getStateChangeEvents()
Definition CinematicActorTemplate.h:17
void setRootAsset(std::string val)
Definition CinematicActorTemplate.h:53
void setCompleteEvents(List< CinematicEventInfo * > *val)
Definition CinematicActorTemplate.h:13
List< CinematicInteractInfo * > * getStateInteractions()
Definition CinematicActorTemplate.h:25
Definition CinematicDefTemplate.h:6