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CinematicActorTemplate Class Reference

#include <CinematicActorTemplate.h>

Inheritance diagram for CinematicActorTemplate:
CinematicDefTemplate CoreTemplate PropertyClass WizCinematicActorTemplate

Public Member Functions

List< CinematicEventInfo * > * getCompleteEvents ()
 
void setCompleteEvents (List< CinematicEventInfo * > *val)
 
List< CinematicEventInfo * > * getStateChangeEvents ()
 
void setStateChangeEvents (List< CinematicEventInfo * > *val)
 
List< CinematicInteractInfo * > * getStateInteractions ()
 
void setStateInteractions (List< CinematicInteractInfo * > *val)
 
std::string getTargetGameState ()
 
void setTargetGameState (std::string val)
 
std::string getActorStateSet ()
 
void setActorStateSet (std::string val)
 
std::string getRootAsset ()
 
void setRootAsset (std::string val)
 
- Public Member Functions inherited from CinematicDefTemplate
std::string getNifFile ()
 
void setNifFile (std::string val)
 
double getDelay ()
 
void setDelay (double val)
 
std::string getCinematicName ()
 
void setCinematicName (std::string val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from CoreTemplate
std::vector< BehaviorTemplate * > behaviors
 

Member Function Documentation

◆ getActorStateSet()

std::string CinematicActorTemplate::getActorStateSet ( )
inline

◆ getCompleteEvents()

List< CinematicEventInfo * > * CinematicActorTemplate::getCompleteEvents ( )
inline

◆ getRootAsset()

std::string CinematicActorTemplate::getRootAsset ( )
inline

◆ getStateChangeEvents()

List< CinematicEventInfo * > * CinematicActorTemplate::getStateChangeEvents ( )
inline

◆ getStateInteractions()

List< CinematicInteractInfo * > * CinematicActorTemplate::getStateInteractions ( )
inline

◆ getTargetGameState()

std::string CinematicActorTemplate::getTargetGameState ( )
inline

◆ setActorStateSet()

void CinematicActorTemplate::setActorStateSet ( std::string val)
inline

◆ setCompleteEvents()

void CinematicActorTemplate::setCompleteEvents ( List< CinematicEventInfo * > * val)
inline

◆ setRootAsset()

void CinematicActorTemplate::setRootAsset ( std::string val)
inline

◆ setStateChangeEvents()

void CinematicActorTemplate::setStateChangeEvents ( List< CinematicEventInfo * > * val)
inline

◆ setStateInteractions()

void CinematicActorTemplate::setStateInteractions ( List< CinematicInteractInfo * > * val)
inline

◆ setTargetGameState()

void CinematicActorTemplate::setTargetGameState ( std::string val)
inline