Cyrus Mod Loader
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ClientWizEquipmentBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/ClientEquipmentBehavior.h>
5#include <Cyrus/Classes/EquipmentSet.h>
6#include <Cyrus/Classes/PropertyClass.h>
7
9public:
10 List<SharedPointer<EquipmentSet>> * getEquipmentSets() { // Property Generated Getter
11 return reinterpret_cast<List<SharedPointer<EquipmentSet>> *>(reinterpret_cast<uintptr_t>(this) + 0xE8);
12 }
13
14 void setEquipmentSets(List<SharedPointer<EquipmentSet>> * val) { // Property Generated Setter
15 *reinterpret_cast<List<SharedPointer<EquipmentSet>> **>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
16 }
17
18};
Definition ClientEquipmentBehavior.h:9
Definition ClientWizEquipmentBehavior.h:8
void setEquipmentSets(List< SharedPointer< EquipmentSet > > *val)
Definition ClientWizEquipmentBehavior.h:14
List< SharedPointer< EquipmentSet > > * getEquipmentSets()
Definition ClientWizEquipmentBehavior.h:10