Cyrus Mod Loader
Loading...
Searching...
No Matches
ContainerEffectTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectInfo.h>
4#include <Cyrus/Classes/GameEffectTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Classes/RequirementList.h>
7
9public:
10 SharedPointer<RequirementList> * getStartReqs() { // Property Generated Getter
11 return reinterpret_cast<SharedPointer<RequirementList> *>(reinterpret_cast<uintptr_t>(this) + 0x168);
12 }
13
14 void setStartReqs(SharedPointer<RequirementList> * val) { // Property Generated Setter
15 *reinterpret_cast<SharedPointer<RequirementList> **>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
16 }
17
18 List<SharedPointer<GameEffectInfo>> * getContainerEffects() { // Property Generated Getter
19 return reinterpret_cast<List<SharedPointer<GameEffectInfo>> *>(reinterpret_cast<uintptr_t>(this) + 0x178);
20 }
21
22 void setContainerEffects(List<SharedPointer<GameEffectInfo>> * val) { // Property Generated Setter
23 *reinterpret_cast<List<SharedPointer<GameEffectInfo>> **>(reinterpret_cast<uintptr_t>(this) + 0x178) = val;
24 }
25
26 unsigned int getAccompanyID() { // Property Generated Getter
27 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x188);
28 }
29
30 void setAccompanyID(unsigned int val) { // Property Generated Setter
31 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x188) = val;
32 }
33
34};
Definition ContainerEffectTemplate.h:8
List< SharedPointer< GameEffectInfo > > * getContainerEffects()
Definition ContainerEffectTemplate.h:18
void setAccompanyID(unsigned int val)
Definition ContainerEffectTemplate.h:30
void setStartReqs(SharedPointer< RequirementList > *val)
Definition ContainerEffectTemplate.h:14
unsigned int getAccompanyID()
Definition ContainerEffectTemplate.h:26
void setContainerEffects(List< SharedPointer< GameEffectInfo > > *val)
Definition ContainerEffectTemplate.h:22
SharedPointer< RequirementList > * getStartReqs()
Definition ContainerEffectTemplate.h:10
Definition GameEffectTemplate.h:6