2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ControlList::ListItemState.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60);
13 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60) = val;
17 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x64);
21 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x64) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
33 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x6C);
37 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x6C) = val;
Definition ControlList__ListItemAnimState.h:6
float getFAnimRate()
Definition ControlList__ListItemAnimState.h:24
int getNAnimEndFrame()
Definition ControlList__ListItemAnimState.h:16
void setFAnimRate(float val)
Definition ControlList__ListItemAnimState.h:28
void setNAnimBeginFrame(int val)
Definition ControlList__ListItemAnimState.h:12
void setNAnimEndFrame(int val)
Definition ControlList__ListItemAnimState.h:20
int getNAnimBeginFrame()
Definition ControlList__ListItemAnimState.h:8
void setBAnimLoop(bool val)
Definition ControlList__ListItemAnimState.h:36
bool getBAnimLoop()
Definition ControlList__ListItemAnimState.h:32