2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
22 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
Definition ActorCinematicAction.h:6
Definition CreateHangingEffectActorCinematicAction.h:7
std::string getNewActorName()
Definition CreateHangingEffectActorCinematicAction.h:17
void setNewActorName(std::string val)
Definition CreateHangingEffectActorCinematicAction.h:21
void setCloaked(bool val)
Definition CreateHangingEffectActorCinematicAction.h:13
bool getCloaked()
Definition CreateHangingEffectActorCinematicAction.h:9