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DiegoPlayerStats.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 gid getParticipantID() { // Property Generated Getter
8 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setParticipantID(gid val) { // Property Generated Setter
12 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 int getTeamID() { // Property Generated Getter
16 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x50);
17 }
18
19 void setTeamID(int val) { // Property Generated Setter
20 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
21 }
22
23 int getMaxHealth() { // Property Generated Getter
24 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x54);
25 }
26
27 void setMaxHealth(int val) { // Property Generated Setter
28 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
29 }
30
31 int getPipsSpent() { // Property Generated Getter
32 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58);
33 }
34
35 void setPipsSpent(int val) { // Property Generated Setter
36 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
37 }
38
39 int getShadowPipsSpent() { // Property Generated Getter
40 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x5C);
41 }
42
43 void setShadowPipsSpent(int val) { // Property Generated Setter
44 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
45 }
46
47 float getDamageOutgoing() { // Property Generated Getter
48 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x60);
49 }
50
51 void setDamageOutgoing(float val) { // Property Generated Setter
52 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
53 }
54
55 float getDamageIncoming() { // Property Generated Getter
56 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x64);
57 }
58
59 void setDamageIncoming(float val) { // Property Generated Setter
60 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
61 }
62
63 float getHealingOutgoing() { // Property Generated Getter
64 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x68);
65 }
66
67 void setHealingOutgoing(float val) { // Property Generated Setter
68 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
69 }
70
71 float getHealingIncoming() { // Property Generated Getter
72 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x6C);
73 }
74
75 void setHealingIncoming(float val) { // Property Generated Setter
76 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x6C) = val;
77 }
78
79 int getKillCount() { // Property Generated Getter
80 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x70);
81 }
82
83 void setKillCount(int val) { // Property Generated Setter
84 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
85 }
86
87 int getSpellsCast() { // Property Generated Getter
88 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x74);
89 }
90
91 void setSpellsCast(int val) { // Property Generated Setter
92 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
93 }
94
95 int getFizzles() { // Property Generated Getter
96 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x78);
97 }
98
99 void setFizzles(int val) { // Property Generated Setter
100 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
101 }
102
103 int getOffenseSpells() { // Property Generated Getter
104 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
105 }
106
107 void setOffenseSpells(int val) { // Property Generated Setter
108 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
109 }
110
111 int getOffenseNormal() { // Property Generated Getter
112 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x80);
113 }
114
115 void setOffenseNormal(int val) { // Property Generated Setter
116 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
117 }
118
119 int getOffenseShadow() { // Property Generated Getter
120 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x84);
121 }
122
123 void setOffenseShadow(int val) { // Property Generated Setter
124 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
125 }
126
127};
Definition DiegoPlayerStats.h:5
void setKillCount(int val)
Definition DiegoPlayerStats.h:83
int getOffenseSpells()
Definition DiegoPlayerStats.h:103
void setTeamID(int val)
Definition DiegoPlayerStats.h:19
int getTeamID()
Definition DiegoPlayerStats.h:15
void setHealingIncoming(float val)
Definition DiegoPlayerStats.h:75
int getMaxHealth()
Definition DiegoPlayerStats.h:23
float getHealingIncoming()
Definition DiegoPlayerStats.h:71
gid getParticipantID()
Definition DiegoPlayerStats.h:7
void setMaxHealth(int val)
Definition DiegoPlayerStats.h:27
void setOffenseShadow(int val)
Definition DiegoPlayerStats.h:123
void setDamageOutgoing(float val)
Definition DiegoPlayerStats.h:51
int getOffenseNormal()
Definition DiegoPlayerStats.h:111
int getShadowPipsSpent()
Definition DiegoPlayerStats.h:39
void setDamageIncoming(float val)
Definition DiegoPlayerStats.h:59
void setPipsSpent(int val)
Definition DiegoPlayerStats.h:35
void setOffenseNormal(int val)
Definition DiegoPlayerStats.h:115
void setFizzles(int val)
Definition DiegoPlayerStats.h:99
void setOffenseSpells(int val)
Definition DiegoPlayerStats.h:107
int getKillCount()
Definition DiegoPlayerStats.h:79
int getOffenseShadow()
Definition DiegoPlayerStats.h:119
int getFizzles()
Definition DiegoPlayerStats.h:95
float getHealingOutgoing()
Definition DiegoPlayerStats.h:63
float getDamageIncoming()
Definition DiegoPlayerStats.h:55
int getSpellsCast()
Definition DiegoPlayerStats.h:87
void setSpellsCast(int val)
Definition DiegoPlayerStats.h:91
void setShadowPipsSpent(int val)
Definition DiegoPlayerStats.h:43
void setHealingOutgoing(float val)
Definition DiegoPlayerStats.h:67
float getDamageOutgoing()
Definition DiegoPlayerStats.h:47
void setParticipantID(gid val)
Definition DiegoPlayerStats.h:11
int getPipsSpent()
Definition DiegoPlayerStats.h:31
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86