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EffectCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BaseEffectCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 List<std::string> getGraphic() { // Property Generated Getter
10 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x58);
11 }
12
13 void setGraphic(List<std::string> val) { // Property Generated Setter
14 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
15 }
16
17 bool getBUseOrientationOverride() { // Property Generated Getter
18 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x78);
19 }
20
21 void setBUseOrientationOverride(bool val) { // Property Generated Setter
22 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
23 }
24
25 Vector3D getOverrideOrientation() { // Property Generated Getter
26 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
27 }
28
29 void setOverrideOrientation(Vector3D val) { // Property Generated Setter
30 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
31 }
32
33 bool getBUseLocationOverride() { // Property Generated Getter
34 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x68);
35 }
36
37 void setBUseLocationOverride(bool val) { // Property Generated Setter
38 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
39 }
40
41 Vector3D getOverrideLocation() { // Property Generated Getter
42 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x6C);
43 }
44
45 void setOverrideLocation(Vector3D val) { // Property Generated Setter
46 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x6C) = val;
47 }
48
49};
Definition BaseEffectCinematicAction.h:7
Definition EffectCinematicAction.h:7
void setGraphic(List< std::string > val)
Definition EffectCinematicAction.h:13
bool getBUseLocationOverride()
Definition EffectCinematicAction.h:33
void setOverrideOrientation(Vector3D val)
Definition EffectCinematicAction.h:29
Vector3D getOverrideOrientation()
Definition EffectCinematicAction.h:25
bool getBUseOrientationOverride()
Definition EffectCinematicAction.h:17
void setOverrideLocation(Vector3D val)
Definition EffectCinematicAction.h:45
void setBUseLocationOverride(bool val)
Definition EffectCinematicAction.h:37
List< std::string > getGraphic()
Definition EffectCinematicAction.h:9
Vector3D getOverrideLocation()
Definition EffectCinematicAction.h:41
void setBUseOrientationOverride(bool val)
Definition EffectCinematicAction.h:21
Definition shared.h:12