2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BaseEffectCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
14 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
18 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
22 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
26 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
30 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
34 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
38 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
42 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x6C);
46 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x6C) = val;
Definition BaseEffectCinematicAction.h:7
Definition EffectCinematicAction.h:7
void setGraphic(List< std::string > val)
Definition EffectCinematicAction.h:13
bool getBUseLocationOverride()
Definition EffectCinematicAction.h:33
void setOverrideOrientation(Vector3D val)
Definition EffectCinematicAction.h:29
Vector3D getOverrideOrientation()
Definition EffectCinematicAction.h:25
bool getBUseOrientationOverride()
Definition EffectCinematicAction.h:17
void setOverrideLocation(Vector3D val)
Definition EffectCinematicAction.h:45
void setBUseLocationOverride(bool val)
Definition EffectCinematicAction.h:37
List< std::string > getGraphic()
Definition EffectCinematicAction.h:9
Vector3D getOverrideLocation()
Definition EffectCinematicAction.h:41
void setBUseOrientationOverride(bool val)
Definition EffectCinematicAction.h:21