Cyrus Mod Loader
Loading...
Searching...
No Matches
EffectCinematicAction Class Reference

#include <EffectCinematicAction.h>

Inheritance diagram for EffectCinematicAction:
BaseEffectCinematicAction CinematicAction PropertyClass ClientEffectCinematicAction

Public Member Functions

List< std::string > getGraphic ()
 
void setGraphic (List< std::string > val)
 
bool getBUseOrientationOverride ()
 
void setBUseOrientationOverride (bool val)
 
Vector3D getOverrideOrientation ()
 
void setOverrideOrientation (Vector3D val)
 
bool getBUseLocationOverride ()
 
void setBUseLocationOverride (bool val)
 
Vector3D getOverrideLocation ()
 
void setOverrideLocation (Vector3D val)
 
- Public Member Functions inherited from BaseEffectCinematicAction
BaseEffectCinematicAction__kEffectRelative getEffectRel ()
 
void setEffectRel (BaseEffectCinematicAction__kEffectRelative val)
 
- Public Member Functions inherited from CinematicAction
float getTimeOffset ()
 
void setTimeOffset (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getBUseLocationOverride()

bool EffectCinematicAction::getBUseLocationOverride ( )
inline

◆ getBUseOrientationOverride()

bool EffectCinematicAction::getBUseOrientationOverride ( )
inline

◆ getGraphic()

List< std::string > EffectCinematicAction::getGraphic ( )
inline

◆ getOverrideLocation()

Vector3D EffectCinematicAction::getOverrideLocation ( )
inline

◆ getOverrideOrientation()

Vector3D EffectCinematicAction::getOverrideOrientation ( )
inline

◆ setBUseLocationOverride()

void EffectCinematicAction::setBUseLocationOverride ( bool val)
inline

◆ setBUseOrientationOverride()

void EffectCinematicAction::setBUseOrientationOverride ( bool val)
inline

◆ setGraphic()

void EffectCinematicAction::setGraphic ( List< std::string > val)
inline

◆ setOverrideLocation()

void EffectCinematicAction::setOverrideLocation ( Vector3D val)
inline

◆ setOverrideOrientation()

void EffectCinematicAction::setOverrideOrientation ( Vector3D val)
inline