#include <EffectCinematicAction.h>
◆ getBUseLocationOverride()
bool EffectCinematicAction::getBUseLocationOverride |
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◆ getBUseOrientationOverride()
bool EffectCinematicAction::getBUseOrientationOverride |
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◆ getGraphic()
List< std::string > EffectCinematicAction::getGraphic |
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◆ getOverrideLocation()
Vector3D EffectCinematicAction::getOverrideLocation |
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◆ getOverrideOrientation()
Vector3D EffectCinematicAction::getOverrideOrientation |
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◆ setBUseLocationOverride()
void EffectCinematicAction::setBUseLocationOverride |
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bool | val | ) |
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◆ setBUseOrientationOverride()
void EffectCinematicAction::setBUseOrientationOverride |
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bool | val | ) |
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◆ setGraphic()
void EffectCinematicAction::setGraphic |
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List< std::string > | val | ) |
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◆ setOverrideLocation()
void EffectCinematicAction::setOverrideLocation |
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Vector3D | val | ) |
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◆ setOverrideOrientation()
void EffectCinematicAction::setOverrideOrientation |
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Vector3D | val | ) |
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