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EmoteStateOverrideInfo.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ObjStateOverrideInfo.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getEmoteName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setEmoteName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 std::string getParticleAsset() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70);
18 }
19
20 void setParticleAsset(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
22 }
23
24 bool getLoop() { // Property Generated Getter
25 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x90);
26 }
27
28 void setLoop(bool val) { // Property Generated Setter
29 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
30 }
31
32 std::string getParticleNode() { // Property Generated Getter
33 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
34 }
35
36 void setParticleNode(std::string val) { // Property Generated Setter
37 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
38 }
39
40 std::string getSoundAsset() { // Property Generated Getter
41 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
42 }
43
44 void setSoundAsset(std::string val) { // Property Generated Setter
45 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
46 }
47
48 unsigned int getWizBangID() { // Property Generated Getter
49 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xD8);
50 }
51
52 void setWizBangID(unsigned int val) { // Property Generated Setter
53 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xD8) = val;
54 }
55
56};
Definition EmoteStateOverrideInfo.h:6
std::string getParticleNode()
Definition EmoteStateOverrideInfo.h:32
std::string getParticleAsset()
Definition EmoteStateOverrideInfo.h:16
void setLoop(bool val)
Definition EmoteStateOverrideInfo.h:28
void setEmoteName(std::string val)
Definition EmoteStateOverrideInfo.h:12
void setWizBangID(unsigned int val)
Definition EmoteStateOverrideInfo.h:52
std::string getSoundAsset()
Definition EmoteStateOverrideInfo.h:40
bool getLoop()
Definition EmoteStateOverrideInfo.h:24
std::string getEmoteName()
Definition EmoteStateOverrideInfo.h:8
void setParticleNode(std::string val)
Definition EmoteStateOverrideInfo.h:36
void setSoundAsset(std::string val)
Definition EmoteStateOverrideInfo.h:44
void setParticleAsset(std::string val)
Definition EmoteStateOverrideInfo.h:20
unsigned int getWizBangID()
Definition EmoteStateOverrideInfo.h:48
Definition ObjStateOverrideInfo.h:5