#include <EmoteStateOverrideInfo.h>
◆ getEmoteName()
std::string EmoteStateOverrideInfo::getEmoteName |
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◆ getLoop()
bool EmoteStateOverrideInfo::getLoop |
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◆ getParticleAsset()
std::string EmoteStateOverrideInfo::getParticleAsset |
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◆ getParticleNode()
std::string EmoteStateOverrideInfo::getParticleNode |
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◆ getSoundAsset()
std::string EmoteStateOverrideInfo::getSoundAsset |
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◆ getWizBangID()
unsigned int EmoteStateOverrideInfo::getWizBangID |
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◆ setEmoteName()
void EmoteStateOverrideInfo::setEmoteName |
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std::string | val | ) |
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◆ setLoop()
void EmoteStateOverrideInfo::setLoop |
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bool | val | ) |
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◆ setParticleAsset()
void EmoteStateOverrideInfo::setParticleAsset |
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std::string | val | ) |
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◆ setParticleNode()
void EmoteStateOverrideInfo::setParticleNode |
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std::string | val | ) |
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◆ setSoundAsset()
void EmoteStateOverrideInfo::setSoundAsset |
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std::string | val | ) |
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◆ setWizBangID()
void EmoteStateOverrideInfo::setWizBangID |
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unsigned int | val | ) |
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