2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return reinterpret_cast<List<EquipSlot*> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
13 *
reinterpret_cast<List<EquipSlot*> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60) = val;
Definition CoreTemplate.h:16
Definition EquipmentTemplate.h:6
void setEquipmentName(std::string val)
Definition EquipmentTemplate.h:20
void setBaseSlots(List< EquipSlot * > *val)
Definition EquipmentTemplate.h:12
std::string getEquipmentName()
Definition EquipmentTemplate.h:16
List< EquipSlot * > * getBaseSlots()
Definition EquipmentTemplate.h:8