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EquipmentTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 List<EquipSlot*> * getBaseSlots() { // Property Generated Getter
9 return reinterpret_cast<List<EquipSlot*> *>(reinterpret_cast<uintptr_t>(this) + 0x88);
10 }
11
12 void setBaseSlots(List<EquipSlot*> * val) { // Property Generated Setter
13 *reinterpret_cast<List<EquipSlot*> **>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
14 }
15
16 std::string getEquipmentName() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x60);
18 }
19
20 void setEquipmentName(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
22 }
23
24};
Definition CoreTemplate.h:16
Definition EquipmentTemplate.h:6
void setEquipmentName(std::string val)
Definition EquipmentTemplate.h:20
void setBaseSlots(List< EquipSlot * > *val)
Definition EquipmentTemplate.h:12
std::string getEquipmentName()
Definition EquipmentTemplate.h:16
List< EquipSlot * > * getBaseSlots()
Definition EquipmentTemplate.h:8