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EquipmentTemplate Class Reference

#include <EquipmentTemplate.h>

Inheritance diagram for EquipmentTemplate:
CoreTemplate PropertyClass

Public Member Functions

List< EquipSlot * > * getBaseSlots ()
 
void setBaseSlots (List< EquipSlot * > *val)
 
std::string getEquipmentName ()
 
void setEquipmentName (std::string val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from CoreTemplate
std::vector< BehaviorTemplate * > behaviors
 

Member Function Documentation

◆ getBaseSlots()

List< EquipSlot * > * EquipmentTemplate::getBaseSlots ( )
inline

◆ getEquipmentName()

std::string EquipmentTemplate::getEquipmentName ( )
inline

◆ setBaseSlots()

void EquipmentTemplate::setBaseSlots ( List< EquipSlot * > * val)
inline

◆ setEquipmentName()

void EquipmentTemplate::setEquipmentName ( std::string val)
inline