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FXBySlotEffectTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Slot_Node_FXDef.h>
6
8public:
9 List<SharedPointer<Slot_Node_FXDef>> * getFxList() { // Property Generated Getter
10 return reinterpret_cast<List<SharedPointer<Slot_Node_FXDef>> *>(reinterpret_cast<uintptr_t>(this) + 0x168);
11 }
12
13 void setFxList(List<SharedPointer<Slot_Node_FXDef>> * val) { // Property Generated Setter
14 *reinterpret_cast<List<SharedPointer<Slot_Node_FXDef>> **>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
15 }
16
17};
Definition FXBySlotEffectTemplate.h:7
void setFxList(List< SharedPointer< Slot_Node_FXDef > > *val)
Definition FXBySlotEffectTemplate.h:13
List< SharedPointer< Slot_Node_FXDef > > * getFxList()
Definition FXBySlotEffectTemplate.h:9
Definition GameEffectTemplate.h:6