2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Slot_Node_FXDef.h>
9 List<SharedPointer<Slot_Node_FXDef>> *
getFxList() {
10 return reinterpret_cast<List<SharedPointer<Slot_Node_FXDef>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
13 void setFxList(List<SharedPointer<Slot_Node_FXDef>> * val) {
14 *
reinterpret_cast<List<SharedPointer<Slot_Node_FXDef>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
Definition FXBySlotEffectTemplate.h:7
void setFxList(List< SharedPointer< Slot_Node_FXDef > > *val)
Definition FXBySlotEffectTemplate.h:13
List< SharedPointer< Slot_Node_FXDef > > * getFxList()
Definition FXBySlotEffectTemplate.h:9
Definition GameEffectTemplate.h:6