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FaceTargetTeamActorCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 bool getBCaster() { // Property Generated Getter
10 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x78);
11 }
12
13 void setBCaster(bool val) { // Property Generated Setter
14 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
15 }
16
17};
Definition ActorCinematicAction.h:6
Definition FaceTargetTeamActorCinematicAction.h:7
void setBCaster(bool val)
Definition FaceTargetTeamActorCinematicAction.h:13
bool getBCaster()
Definition FaceTargetTeamActorCinematicAction.h:9