2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
22 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
Definition ActorCinematicAction.h:6
Definition FadeActorCinematicAction.h:7
float getFadeDuration()
Definition FadeActorCinematicAction.h:9
float getAlphaTarget()
Definition FadeActorCinematicAction.h:17
void setAlphaTarget(float val)
Definition FadeActorCinematicAction.h:21
void setFadeDuration(float val)
Definition FadeActorCinematicAction.h:13