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FadeActorCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 float getFadeDuration() { // Property Generated Getter
10 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
11 }
12
13 void setFadeDuration(float val) { // Property Generated Setter
14 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
15 }
16
17 float getAlphaTarget() { // Property Generated Getter
18 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
19 }
20
21 void setAlphaTarget(float val) { // Property Generated Setter
22 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
23 }
24
25};
Definition ActorCinematicAction.h:6
Definition FadeActorCinematicAction.h:7
float getFadeDuration()
Definition FadeActorCinematicAction.h:9
float getAlphaTarget()
Definition FadeActorCinematicAction.h:17
void setAlphaTarget(float val)
Definition FadeActorCinematicAction.h:21
void setFadeDuration(float val)
Definition FadeActorCinematicAction.h:13