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FloatingTextCinematicAction.h
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#pragma once
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#include <Cyrus/Shared.h>
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#include <Cyrus/Classes/ActorCinematicAction.h>
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#include <Cyrus/Classes/CinematicAction.h>
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#include <Cyrus/Classes/PropertyClass.h>
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class
FloatingTextCinematicAction
:
public
ActorCinematicAction
{
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public
:
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std::string
getStringTableEntry
() {
// Property Generated Getter
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return
*
reinterpret_cast<
std::string*
>
(
reinterpret_cast<
uintptr_t
>
(
this
) + 0x78);
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}
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void
setStringTableEntry
(std::string val) {
// Property Generated Setter
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*
reinterpret_cast<
std::string*
>
(
reinterpret_cast<
uintptr_t
>
(
this
) + 0x78) = val;
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}
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};
ActorCinematicAction
Definition
ActorCinematicAction.h:6
FloatingTextCinematicAction
Definition
FloatingTextCinematicAction.h:7
FloatingTextCinematicAction::getStringTableEntry
std::string getStringTableEntry()
Definition
FloatingTextCinematicAction.h:9
FloatingTextCinematicAction::setStringTableEntry
void setStringTableEntry(std::string val)
Definition
FloatingTextCinematicAction.h:13
src
Cyrus
Classes
FloatingTextCinematicAction.h
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1.11.0