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FurnitureInfoBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 float getYaw() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
10 }
11
12 void setYaw(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
14 }
15
16 float getPitch() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
18 }
19
20 void setPitch(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
22 }
23
24 float getRoll() { // Property Generated Getter
25 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80);
26 }
27
28 void setRoll(float val) { // Property Generated Setter
29 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
30 }
31
32 bool getRotate() { // Property Generated Getter
33 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x84);
34 }
35
36 void setRotate(bool val) { // Property Generated Setter
37 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
38 }
39
40 bool getBounce() { // Property Generated Getter
41 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x85);
42 }
43
44 void setBounce(bool val) { // Property Generated Setter
45 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x85) = val;
46 }
47
48 int getTextureIndex() { // Property Generated Getter
49 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88);
50 }
51
52 void setTextureIndex(int val) { // Property Generated Setter
53 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
54 }
55
56 std::string getTextureFilename() { // Property Generated Getter
57 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x90);
58 }
59
60 void setTextureFilename(std::string val) { // Property Generated Setter
61 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
62 }
63
64 float getCameraOffsetX() { // Property Generated Getter
65 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
66 }
67
68 void setCameraOffsetX(float val) { // Property Generated Setter
69 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
70 }
71
72 float getCameraOffsetY() { // Property Generated Getter
73 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
74 }
75
76 void setCameraOffsetY(float val) { // Property Generated Setter
77 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
78 }
79
80 float getCameraOffsetZ() { // Property Generated Getter
81 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
82 }
83
84 void setCameraOffsetZ(float val) { // Property Generated Setter
85 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
86 }
87
88};
Definition BehaviorTemplate.h:13
Definition FurnitureInfoBehaviorTemplate.h:6
void setRotate(bool val)
Definition FurnitureInfoBehaviorTemplate.h:36
void setTextureIndex(int val)
Definition FurnitureInfoBehaviorTemplate.h:52
float getYaw()
Definition FurnitureInfoBehaviorTemplate.h:8
void setPitch(float val)
Definition FurnitureInfoBehaviorTemplate.h:20
bool getBounce()
Definition FurnitureInfoBehaviorTemplate.h:40
void setRoll(float val)
Definition FurnitureInfoBehaviorTemplate.h:28
bool getRotate()
Definition FurnitureInfoBehaviorTemplate.h:32
int getTextureIndex()
Definition FurnitureInfoBehaviorTemplate.h:48
float getPitch()
Definition FurnitureInfoBehaviorTemplate.h:16
float getCameraOffsetZ()
Definition FurnitureInfoBehaviorTemplate.h:80
void setTextureFilename(std::string val)
Definition FurnitureInfoBehaviorTemplate.h:60
void setCameraOffsetY(float val)
Definition FurnitureInfoBehaviorTemplate.h:76
void setCameraOffsetX(float val)
Definition FurnitureInfoBehaviorTemplate.h:68
float getCameraOffsetY()
Definition FurnitureInfoBehaviorTemplate.h:72
float getRoll()
Definition FurnitureInfoBehaviorTemplate.h:24
std::string getTextureFilename()
Definition FurnitureInfoBehaviorTemplate.h:56
void setYaw(float val)
Definition FurnitureInfoBehaviorTemplate.h:12
void setCameraOffsetZ(float val)
Definition FurnitureInfoBehaviorTemplate.h:84
float getCameraOffsetX()
Definition FurnitureInfoBehaviorTemplate.h:64
void setBounce(bool val)
Definition FurnitureInfoBehaviorTemplate.h:44