2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
12 *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
16 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60);
20 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60) = val;
24 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x49);
28 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x49) = val;
32 return *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
36 *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
40 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
44 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
48 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C);
52 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C) = val;
56 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
60 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
Definition GameEffectBase.h:5
bool getBIsOnPet()
Definition GameEffectBase.h:23
int getInternalID()
Definition GameEffectBase.h:47
unsigned int getEndTime()
Definition GameEffectBase.h:55
void setBIsOnPet(bool val)
Definition GameEffectBase.h:27
void setOriginatorID(gid val)
Definition GameEffectBase.h:35
double getCurrentTickCount()
Definition GameEffectBase.h:7
unsigned int getItemSlotID()
Definition GameEffectBase.h:39
void setEffectNameID(unsigned int val)
Definition GameEffectBase.h:19
void setCurrentTickCount(double val)
Definition GameEffectBase.h:11
void setEndTime(unsigned int val)
Definition GameEffectBase.h:59
unsigned int getEffectNameID()
Definition GameEffectBase.h:15
void setInternalID(int val)
Definition GameEffectBase.h:51
void setItemSlotID(unsigned int val)
Definition GameEffectBase.h:43
gid getOriginatorID()
Definition GameEffectBase.h:31
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86