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GameEffectTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Enums/STACKING_RULE.h>
5
7public:
8 std::string getEffectName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setEffectName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 std::string getEffectCategory() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68);
18 }
19
20 void setEffectCategory(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
22 }
23
24 int getSortOrder() { // Property Generated Getter
25 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x94);
26 }
27
28 void setSortOrder(int val) { // Property Generated Setter
29 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x94) = val;
30 }
31
32 double getDuration() { // Property Generated Getter
33 return *reinterpret_cast<double*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
34 }
35
36 void setDuration(double val) { // Property Generated Setter
37 *reinterpret_cast<double*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
38 }
39
40 List<std::string> getStackingCategories() { // Property Generated Getter
41 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
42 }
43
44 void setStackingCategories(List<std::string> val) { // Property Generated Setter
45 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
46 }
47
48 bool getIsPersistent() { // Property Generated Getter
49 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x99);
50 }
51
52 void setIsPersistent(bool val) { // Property Generated Setter
53 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x99) = val;
54 }
55
56 bool getBIsOnPet() { // Property Generated Getter
57 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x9A);
58 }
59
60 void setBIsOnPet(bool val) { // Property Generated Setter
61 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x9A) = val;
62 }
63
64 bool getIsPublic() { // Property Generated Getter
65 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x98);
66 }
67
68 void setIsPublic(bool val) { // Property Generated Setter
69 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
70 }
71
72 std::string getVisualEffectAddName() { // Property Generated Getter
73 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
74 }
75
76 void setVisualEffectAddName(std::string val) { // Property Generated Setter
77 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
78 }
79
80 std::string getVisualEffectRemoveName() { // Property Generated Getter
81 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xE8);
82 }
83
84 void setVisualEffectRemoveName(std::string val) { // Property Generated Setter
85 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
86 }
87
88 std::string getOnAddFunctorName() { // Property Generated Getter
89 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x118);
90 }
91
92 void setOnAddFunctorName(std::string val) { // Property Generated Setter
93 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x118) = val;
94 }
95
96 std::string getOnRemoveFunctorName() { // Property Generated Getter
97 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x138);
98 }
99
100 void setOnRemoveFunctorName(std::string val) { // Property Generated Setter
101 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x138) = val;
102 }
103
104 STACKING_RULE getStackingRule() { // Property Generated Getter
105 return *reinterpret_cast<STACKING_RULE*>(reinterpret_cast<uintptr_t>(this) + 0x90);
106 }
107
108 void setStackingRule(STACKING_RULE val) { // Property Generated Setter
109 *reinterpret_cast<STACKING_RULE*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
110 }
111
112};
Definition GameEffectTemplate.h:6
void setOnRemoveFunctorName(std::string val)
Definition GameEffectTemplate.h:100
bool getBIsOnPet()
Definition GameEffectTemplate.h:56
STACKING_RULE getStackingRule()
Definition GameEffectTemplate.h:104
int getSortOrder()
Definition GameEffectTemplate.h:24
void setVisualEffectRemoveName(std::string val)
Definition GameEffectTemplate.h:84
void setOnAddFunctorName(std::string val)
Definition GameEffectTemplate.h:92
std::string getOnAddFunctorName()
Definition GameEffectTemplate.h:88
std::string getOnRemoveFunctorName()
Definition GameEffectTemplate.h:96
void setDuration(double val)
Definition GameEffectTemplate.h:36
void setEffectName(std::string val)
Definition GameEffectTemplate.h:12
void setBIsOnPet(bool val)
Definition GameEffectTemplate.h:60
void setStackingRule(STACKING_RULE val)
Definition GameEffectTemplate.h:108
std::string getEffectCategory()
Definition GameEffectTemplate.h:16
void setVisualEffectAddName(std::string val)
Definition GameEffectTemplate.h:76
std::string getVisualEffectRemoveName()
Definition GameEffectTemplate.h:80
void setIsPersistent(bool val)
Definition GameEffectTemplate.h:52
std::string getVisualEffectAddName()
Definition GameEffectTemplate.h:72
void setEffectCategory(std::string val)
Definition GameEffectTemplate.h:20
std::string getEffectName()
Definition GameEffectTemplate.h:8
void setStackingCategories(List< std::string > val)
Definition GameEffectTemplate.h:44
bool getIsPersistent()
Definition GameEffectTemplate.h:48
void setSortOrder(int val)
Definition GameEffectTemplate.h:28
bool getIsPublic()
Definition GameEffectTemplate.h:64
double getDuration()
Definition GameEffectTemplate.h:32
void setIsPublic(bool val)
Definition GameEffectTemplate.h:68
List< std::string > getStackingCategories()
Definition GameEffectTemplate.h:40
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86