2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Enums/STACKING_RULE.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
25 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94);
29 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94) = val;
33 return *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0);
37 *
reinterpret_cast<double*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0) = val;
41 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0);
45 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0) = val;
49 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x99);
53 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x99) = val;
57 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x9A);
61 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x9A) = val;
65 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
69 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
73 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8);
77 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8) = val;
81 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8);
85 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8) = val;
89 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x118);
93 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x118) = val;
97 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x138);
101 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x138) = val;
105 return *
reinterpret_cast<STACKING_RULE*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
109 *
reinterpret_cast<STACKING_RULE*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
Definition GameEffectTemplate.h:6
void setOnRemoveFunctorName(std::string val)
Definition GameEffectTemplate.h:100
bool getBIsOnPet()
Definition GameEffectTemplate.h:56
STACKING_RULE getStackingRule()
Definition GameEffectTemplate.h:104
int getSortOrder()
Definition GameEffectTemplate.h:24
void setVisualEffectRemoveName(std::string val)
Definition GameEffectTemplate.h:84
void setOnAddFunctorName(std::string val)
Definition GameEffectTemplate.h:92
std::string getOnAddFunctorName()
Definition GameEffectTemplate.h:88
std::string getOnRemoveFunctorName()
Definition GameEffectTemplate.h:96
void setDuration(double val)
Definition GameEffectTemplate.h:36
void setEffectName(std::string val)
Definition GameEffectTemplate.h:12
void setBIsOnPet(bool val)
Definition GameEffectTemplate.h:60
void setStackingRule(STACKING_RULE val)
Definition GameEffectTemplate.h:108
std::string getEffectCategory()
Definition GameEffectTemplate.h:16
void setVisualEffectAddName(std::string val)
Definition GameEffectTemplate.h:76
std::string getVisualEffectRemoveName()
Definition GameEffectTemplate.h:80
void setIsPersistent(bool val)
Definition GameEffectTemplate.h:52
std::string getVisualEffectAddName()
Definition GameEffectTemplate.h:72
void setEffectCategory(std::string val)
Definition GameEffectTemplate.h:20
std::string getEffectName()
Definition GameEffectTemplate.h:8
void setStackingCategories(List< std::string > val)
Definition GameEffectTemplate.h:44
bool getIsPersistent()
Definition GameEffectTemplate.h:48
void setSortOrder(int val)
Definition GameEffectTemplate.h:28
bool getIsPublic()
Definition GameEffectTemplate.h:64
double getDuration()
Definition GameEffectTemplate.h:32
void setIsPublic(bool val)
Definition GameEffectTemplate.h:68
List< std::string > getStackingCategories()
Definition GameEffectTemplate.h:40
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86