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GameEffectTimerDisplayBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/GameEffectTimerTrigger.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 std::string getEffectName() { // Property Generated Getter
10 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70);
11 }
12
13 void setEffectName(std::string val) { // Property Generated Setter
14 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
15 }
16
17 std::string getTextKey() { // Property Generated Getter
18 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x90);
19 }
20
21 void setTextKey(std::string val) { // Property Generated Setter
22 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
23 }
24
25 float getHeight() { // Property Generated Getter
26 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
27 }
28
29 void setHeight(float val) { // Property Generated Setter
30 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
31 }
32
33 float getZOffset() { // Property Generated Getter
34 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
35 }
36
37 void setZOffset(float val) { // Property Generated Setter
38 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
39 }
40
41 unsigned char getRed() { // Property Generated Getter
42 return *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
43 }
44
45 void setRed(unsigned char val) { // Property Generated Setter
46 *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
47 }
48
49 unsigned char getGreen() { // Property Generated Getter
50 return *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xB9);
51 }
52
53 void setGreen(unsigned char val) { // Property Generated Setter
54 *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xB9) = val;
55 }
56
57 unsigned char getBlue() { // Property Generated Getter
58 return *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xBA);
59 }
60
61 void setBlue(unsigned char val) { // Property Generated Setter
62 *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xBA) = val;
63 }
64
65 List<SharedPointer<GameEffectTimerTrigger>> * getTriggers() { // Property Generated Getter
66 return reinterpret_cast<List<SharedPointer<GameEffectTimerTrigger>> *>(reinterpret_cast<uintptr_t>(this) + 0xC0);
67 }
68
69 void setTriggers(List<SharedPointer<GameEffectTimerTrigger>> * val) { // Property Generated Setter
70 *reinterpret_cast<List<SharedPointer<GameEffectTimerTrigger>> **>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
71 }
72
73};
Definition BehaviorInstance.h:5
Definition GameEffectTimerDisplayBehavior.h:7
std::string getEffectName()
Definition GameEffectTimerDisplayBehavior.h:9
unsigned char getBlue()
Definition GameEffectTimerDisplayBehavior.h:57
void setGreen(unsigned char val)
Definition GameEffectTimerDisplayBehavior.h:53
unsigned char getGreen()
Definition GameEffectTimerDisplayBehavior.h:49
float getZOffset()
Definition GameEffectTimerDisplayBehavior.h:33
void setHeight(float val)
Definition GameEffectTimerDisplayBehavior.h:29
void setRed(unsigned char val)
Definition GameEffectTimerDisplayBehavior.h:45
float getHeight()
Definition GameEffectTimerDisplayBehavior.h:25
std::string getTextKey()
Definition GameEffectTimerDisplayBehavior.h:17
List< SharedPointer< GameEffectTimerTrigger > > * getTriggers()
Definition GameEffectTimerDisplayBehavior.h:65
void setTextKey(std::string val)
Definition GameEffectTimerDisplayBehavior.h:21
void setEffectName(std::string val)
Definition GameEffectTimerDisplayBehavior.h:13
unsigned char getRed()
Definition GameEffectTimerDisplayBehavior.h:41
void setTriggers(List< SharedPointer< GameEffectTimerTrigger > > *val)
Definition GameEffectTimerDisplayBehavior.h:69
void setBlue(unsigned char val)
Definition GameEffectTimerDisplayBehavior.h:61
void setZOffset(float val)
Definition GameEffectTimerDisplayBehavior.h:37