#include <GameEffectTimerDisplayBehavior.h>
◆ getBlue()
unsigned char GameEffectTimerDisplayBehavior::getBlue |
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◆ getEffectName()
std::string GameEffectTimerDisplayBehavior::getEffectName |
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◆ getGreen()
unsigned char GameEffectTimerDisplayBehavior::getGreen |
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◆ getHeight()
float GameEffectTimerDisplayBehavior::getHeight |
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◆ getRed()
unsigned char GameEffectTimerDisplayBehavior::getRed |
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◆ getTextKey()
std::string GameEffectTimerDisplayBehavior::getTextKey |
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◆ getTriggers()
◆ getZOffset()
float GameEffectTimerDisplayBehavior::getZOffset |
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◆ setBlue()
void GameEffectTimerDisplayBehavior::setBlue |
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unsigned char | val | ) |
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◆ setEffectName()
void GameEffectTimerDisplayBehavior::setEffectName |
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std::string | val | ) |
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◆ setGreen()
void GameEffectTimerDisplayBehavior::setGreen |
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unsigned char | val | ) |
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◆ setHeight()
void GameEffectTimerDisplayBehavior::setHeight |
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float | val | ) |
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◆ setRed()
void GameEffectTimerDisplayBehavior::setRed |
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unsigned char | val | ) |
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◆ setTextKey()
void GameEffectTimerDisplayBehavior::setTextKey |
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std::string | val | ) |
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◆ setTriggers()
◆ setZOffset()
void GameEffectTimerDisplayBehavior::setZOffset |
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float | val | ) |
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