2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
20 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
24 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
28 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
32 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
36 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
40 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0);
44 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0) = val;
48 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB1);
52 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB1) = val;
Definition GameObjectAnimData.h:5
bool getEvenWhileDead()
Definition GameObjectAnimData.h:47
void setAnimation(std::string val)
Definition GameObjectAnimData.h:27
std::string getAnimation()
Definition GameObjectAnimData.h:23
std::string getZoneTag()
Definition GameObjectAnimData.h:7
void setEvenWhileDead(bool val)
Definition GameObjectAnimData.h:51
unsigned int getZoneTagID()
Definition GameObjectAnimData.h:15
void setDefault(bool val)
Definition GameObjectAnimData.h:43
std::string getBackupAnimation()
Definition GameObjectAnimData.h:31
void setZoneTagID(unsigned int val)
Definition GameObjectAnimData.h:19
void setZoneTag(std::string val)
Definition GameObjectAnimData.h:11
bool getDefault()
Definition GameObjectAnimData.h:39
void setBackupAnimation(std::string val)
Definition GameObjectAnimData.h:35
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86