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GameObjectAnimData.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 std::string getZoneTag() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setZoneTag(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 unsigned int getZoneTagID() { // Property Generated Getter
16 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x68);
17 }
18
19 void setZoneTagID(unsigned int val) { // Property Generated Setter
20 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
21 }
22
23 std::string getAnimation() { // Property Generated Getter
24 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70);
25 }
26
27 void setAnimation(std::string val) { // Property Generated Setter
28 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
29 }
30
31 std::string getBackupAnimation() { // Property Generated Getter
32 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x90);
33 }
34
35 void setBackupAnimation(std::string val) { // Property Generated Setter
36 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
37 }
38
39 bool getDefault() { // Property Generated Getter
40 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
41 }
42
43 void setDefault(bool val) { // Property Generated Setter
44 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
45 }
46
47 bool getEvenWhileDead() { // Property Generated Getter
48 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB1);
49 }
50
51 void setEvenWhileDead(bool val) { // Property Generated Setter
52 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB1) = val;
53 }
54
55};
Definition GameObjectAnimData.h:5
bool getEvenWhileDead()
Definition GameObjectAnimData.h:47
void setAnimation(std::string val)
Definition GameObjectAnimData.h:27
std::string getAnimation()
Definition GameObjectAnimData.h:23
std::string getZoneTag()
Definition GameObjectAnimData.h:7
void setEvenWhileDead(bool val)
Definition GameObjectAnimData.h:51
unsigned int getZoneTagID()
Definition GameObjectAnimData.h:15
void setDefault(bool val)
Definition GameObjectAnimData.h:43
std::string getBackupAnimation()
Definition GameObjectAnimData.h:31
void setZoneTagID(unsigned int val)
Definition GameObjectAnimData.h:19
void setZoneTag(std::string val)
Definition GameObjectAnimData.h:11
bool getDefault()
Definition GameObjectAnimData.h:39
void setBackupAnimation(std::string val)
Definition GameObjectAnimData.h:35
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86