#include <GameObjectAnimData.h>
◆ getAnimation()
std::string GameObjectAnimData::getAnimation |
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◆ getBackupAnimation()
std::string GameObjectAnimData::getBackupAnimation |
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◆ getDefault()
bool GameObjectAnimData::getDefault |
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◆ getEvenWhileDead()
bool GameObjectAnimData::getEvenWhileDead |
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◆ getZoneTag()
std::string GameObjectAnimData::getZoneTag |
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◆ getZoneTagID()
unsigned int GameObjectAnimData::getZoneTagID |
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◆ setAnimation()
void GameObjectAnimData::setAnimation |
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std::string | val | ) |
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◆ setBackupAnimation()
void GameObjectAnimData::setBackupAnimation |
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std::string | val | ) |
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◆ setDefault()
void GameObjectAnimData::setDefault |
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bool | val | ) |
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◆ setEvenWhileDead()
void GameObjectAnimData::setEvenWhileDead |
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bool | val | ) |
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◆ setZoneTag()
void GameObjectAnimData::setZoneTag |
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std::string | val | ) |
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◆ setZoneTagID()
void GameObjectAnimData::setZoneTagID |
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unsigned int | val | ) |
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