Cyrus Mod Loader
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GameObjectAnimData Class Reference

#include <GameObjectAnimData.h>

Inheritance diagram for GameObjectAnimData:
PropertyClass

Public Member Functions

std::string getZoneTag ()
 
void setZoneTag (std::string val)
 
unsigned int getZoneTagID ()
 
void setZoneTagID (unsigned int val)
 
std::string getAnimation ()
 
void setAnimation (std::string val)
 
std::string getBackupAnimation ()
 
void setBackupAnimation (std::string val)
 
bool getDefault ()
 
void setDefault (bool val)
 
bool getEvenWhileDead ()
 
void setEvenWhileDead (bool val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAnimation()

std::string GameObjectAnimData::getAnimation ( )
inline

◆ getBackupAnimation()

std::string GameObjectAnimData::getBackupAnimation ( )
inline

◆ getDefault()

bool GameObjectAnimData::getDefault ( )
inline

◆ getEvenWhileDead()

bool GameObjectAnimData::getEvenWhileDead ( )
inline

◆ getZoneTag()

std::string GameObjectAnimData::getZoneTag ( )
inline

◆ getZoneTagID()

unsigned int GameObjectAnimData::getZoneTagID ( )
inline

◆ setAnimation()

void GameObjectAnimData::setAnimation ( std::string val)
inline

◆ setBackupAnimation()

void GameObjectAnimData::setBackupAnimation ( std::string val)
inline

◆ setDefault()

void GameObjectAnimData::setDefault ( bool val)
inline

◆ setEvenWhileDead()

void GameObjectAnimData::setEvenWhileDead ( bool val)
inline

◆ setZoneTag()

void GameObjectAnimData::setZoneTag ( std::string val)
inline

◆ setZoneTagID()

void GameObjectAnimData::setZoneTagID ( unsigned int val)
inline