Cyrus Mod Loader
Loading...
Searching...
No Matches
GamebryoBody.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/Body.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class GamebryoBody : public Body {
7public:
8 void Hide(int a0, bool a1) { // Function Generated
9 using FunctionPointerType = void (*)(GamebryoBody *self, int a0, bool a1);
10 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x163F844);
11 return inner(this, a0, a1);
12 }
13
14 bool IsHidden() { // Function Generated
15 using FunctionPointerType = bool (*)(GamebryoBody *self);
16 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x175FF90);
17 return inner(this);
18 }
19
20 void Show(int a0) { // Function Generated
21 using FunctionPointerType = void (*)(GamebryoBody *self, int a0);
22 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x161FCA4);
23 return inner(this, a0);
24 }
25
26 bool IsShown() { // Function Generated
27 using FunctionPointerType = bool (*)(GamebryoBody *self);
28 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1760030);
29 return inner(this);
30 }
31
32 void SetFadeTime(float a0) { // Function Generated
33 using FunctionPointerType = void (*)(GamebryoBody *self, float a0);
34 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1769CA0);
35 return inner(this, a0);
36 }
37
38 float GetFadeTime() { // Function Generated
39 using FunctionPointerType = float (*)(GamebryoBody *self);
40 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1769480);
41 return inner(this);
42 }
43
44 void SetSelected(bool a0) { // Function Generated
45 using FunctionPointerType = void (*)(GamebryoBody *self, bool a0);
46 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xCA2430);
47 return inner(this, a0);
48 }
49
50 void SetGlow(bool a0) { // Function Generated
51 using FunctionPointerType = void (*)(GamebryoBody *self, bool a0);
52 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xCA243C);
53 return inner(this, a0);
54 }
55
56 void SetAlpha(float a0, int a1, bool a2, bool a3, bool a4) { // Function Generated
57 using FunctionPointerType = void (*)(GamebryoBody *self, float a0, int a1, bool a2, bool a3, bool a4);
58 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1764170);
59 return inner(this, a0, a1, a2, a3, a4);
60 }
61
62 float GetAlpha() { // Function Generated
63 using FunctionPointerType = float (*)(GamebryoBody *self);
64 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1769370);
65 return inner(this);
66 }
67
68};
Definition Body.h:5
Definition GamebryoBody.h:6
float GetAlpha()
Definition GamebryoBody.h:62
void Show(int a0)
Definition GamebryoBody.h:20
void SetFadeTime(float a0)
Definition GamebryoBody.h:32
void SetSelected(bool a0)
Definition GamebryoBody.h:44
void SetGlow(bool a0)
Definition GamebryoBody.h:50
bool IsShown()
Definition GamebryoBody.h:26
bool IsHidden()
Definition GamebryoBody.h:14
float GetFadeTime()
Definition GamebryoBody.h:38
void SetAlpha(float a0, int a1, bool a2, bool a3, bool a4)
Definition GamebryoBody.h:56
void Hide(int a0, bool a1)
Definition GamebryoBody.h:8