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HideActorCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 bool getBHide() { // Property Generated Getter
10 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x78);
11 }
12
13 void setBHide(bool val) { // Property Generated Setter
14 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
15 }
16
17 bool getEvenWhileDead() { // Property Generated Getter
18 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x79);
19 }
20
21 void setEvenWhileDead(bool val) { // Property Generated Setter
22 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x79) = val;
23 }
24
25 bool getBMultiRound() { // Property Generated Getter
26 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x7A);
27 }
28
29 void setBMultiRound(bool val) { // Property Generated Setter
30 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x7A) = val;
31 }
32
33};
Definition ActorCinematicAction.h:6
Definition HideActorCinematicAction.h:7
bool getEvenWhileDead()
Definition HideActorCinematicAction.h:17
void setEvenWhileDead(bool val)
Definition HideActorCinematicAction.h:21
bool getBMultiRound()
Definition HideActorCinematicAction.h:25
bool getBHide()
Definition HideActorCinematicAction.h:9
void setBMultiRound(bool val)
Definition HideActorCinematicAction.h:29
void setBHide(bool val)
Definition HideActorCinematicAction.h:13