2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x79);
22 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x79) = val;
26 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7A);
30 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7A) = val;
Definition ActorCinematicAction.h:6
Definition HideActorCinematicAction.h:7
bool getEvenWhileDead()
Definition HideActorCinematicAction.h:17
void setEvenWhileDead(bool val)
Definition HideActorCinematicAction.h:21
bool getBMultiRound()
Definition HideActorCinematicAction.h:25
bool getBHide()
Definition HideActorCinematicAction.h:9
void setBMultiRound(bool val)
Definition HideActorCinematicAction.h:29
void setBHide(bool val)
Definition HideActorCinematicAction.h:13