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HousingBlobObject.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 unsigned int getGameObjectTemplateID() { // Property Generated Getter
8 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setGameObjectTemplateID(unsigned int val) { // Property Generated Setter
12 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 unsigned int getPositionXY() { // Property Generated Getter
16 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x4C);
17 }
18
19 void setPositionXY(unsigned int val) { // Property Generated Setter
20 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x4C) = val;
21 }
22
23 float getPositionZ() { // Property Generated Getter
24 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50);
25 }
26
27 void setPositionZ(float val) { // Property Generated Setter
28 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
29 }
30
31 unsigned char getYaw() { // Property Generated Getter
32 return *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0x54);
33 }
34
35 void setYaw(unsigned char val) { // Property Generated Setter
36 *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
37 }
38
39 unsigned int getExtraData1() { // Property Generated Getter
40 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x58);
41 }
42
43 void setExtraData1(unsigned int val) { // Property Generated Setter
44 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
45 }
46
47};
Definition HousingBlobObject.h:5
void setYaw(unsigned char val)
Definition HousingBlobObject.h:35
void setPositionZ(float val)
Definition HousingBlobObject.h:27
unsigned char getYaw()
Definition HousingBlobObject.h:31
unsigned int getGameObjectTemplateID()
Definition HousingBlobObject.h:7
unsigned int getPositionXY()
Definition HousingBlobObject.h:15
void setPositionXY(unsigned int val)
Definition HousingBlobObject.h:19
void setExtraData1(unsigned int val)
Definition HousingBlobObject.h:43
void setGameObjectTemplateID(unsigned int val)
Definition HousingBlobObject.h:11
unsigned int getExtraData1()
Definition HousingBlobObject.h:39
float getPositionZ()
Definition HousingBlobObject.h:23
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86