2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C);
20 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C) = val;
24 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
28 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
32 return *
reinterpret_cast<unsigned char*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
36 *
reinterpret_cast<unsigned char*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
40 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
44 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
Definition HousingBlobObject.h:5
void setYaw(unsigned char val)
Definition HousingBlobObject.h:35
void setPositionZ(float val)
Definition HousingBlobObject.h:27
unsigned char getYaw()
Definition HousingBlobObject.h:31
unsigned int getGameObjectTemplateID()
Definition HousingBlobObject.h:7
unsigned int getPositionXY()
Definition HousingBlobObject.h:15
void setPositionXY(unsigned int val)
Definition HousingBlobObject.h:19
void setExtraData1(unsigned int val)
Definition HousingBlobObject.h:43
void setGameObjectTemplateID(unsigned int val)
Definition HousingBlobObject.h:11
unsigned int getExtraData1()
Definition HousingBlobObject.h:39
float getPositionZ()
Definition HousingBlobObject.h:23
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86