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HousingBlobObject Class Reference

#include <HousingBlobObject.h>

Inheritance diagram for HousingBlobObject:
PropertyClass HousingBlobCustomObject

Public Member Functions

unsigned int getGameObjectTemplateID ()
 
void setGameObjectTemplateID (unsigned int val)
 
unsigned int getPositionXY ()
 
void setPositionXY (unsigned int val)
 
float getPositionZ ()
 
void setPositionZ (float val)
 
unsigned char getYaw ()
 
void setYaw (unsigned char val)
 
unsigned int getExtraData1 ()
 
void setExtraData1 (unsigned int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getExtraData1()

unsigned int HousingBlobObject::getExtraData1 ( )
inline

◆ getGameObjectTemplateID()

unsigned int HousingBlobObject::getGameObjectTemplateID ( )
inline

◆ getPositionXY()

unsigned int HousingBlobObject::getPositionXY ( )
inline

◆ getPositionZ()

float HousingBlobObject::getPositionZ ( )
inline

◆ getYaw()

unsigned char HousingBlobObject::getYaw ( )
inline

◆ setExtraData1()

void HousingBlobObject::setExtraData1 ( unsigned int val)
inline

◆ setGameObjectTemplateID()

void HousingBlobObject::setGameObjectTemplateID ( unsigned int val)
inline

◆ setPositionXY()

void HousingBlobObject::setPositionXY ( unsigned int val)
inline

◆ setPositionZ()

void HousingBlobObject::setPositionZ ( float val)
inline

◆ setYaw()

void HousingBlobObject::setYaw ( unsigned char val)
inline