#include <HousingBlobObject.h>
◆ getExtraData1()
unsigned int HousingBlobObject::getExtraData1 |
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◆ getGameObjectTemplateID()
unsigned int HousingBlobObject::getGameObjectTemplateID |
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◆ getPositionXY()
unsigned int HousingBlobObject::getPositionXY |
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◆ getPositionZ()
float HousingBlobObject::getPositionZ |
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◆ getYaw()
unsigned char HousingBlobObject::getYaw |
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◆ setExtraData1()
void HousingBlobObject::setExtraData1 |
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unsigned int | val | ) |
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◆ setGameObjectTemplateID()
void HousingBlobObject::setGameObjectTemplateID |
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unsigned int | val | ) |
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◆ setPositionXY()
void HousingBlobObject::setPositionXY |
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unsigned int | val | ) |
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◆ setPositionZ()
void HousingBlobObject::setPositionZ |
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float | val | ) |
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◆ setYaw()
void HousingBlobObject::setYaw |
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unsigned char | val | ) |
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