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HousingGameObjectReference.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 gid getZoneGID() { // Property Generated Getter
8 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setZoneGID(gid val) { // Property Generated Setter
12 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 gid getObjectGID() { // Property Generated Getter
16 return *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x50);
17 }
18
19 void setObjectGID(gid val) { // Property Generated Setter
20 *reinterpret_cast<gid*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
21 }
22
23};
Definition HousingGameObjectReference.h:5
gid getObjectGID()
Definition HousingGameObjectReference.h:15
void setObjectGID(gid val)
Definition HousingGameObjectReference.h:19
void setZoneGID(gid val)
Definition HousingGameObjectReference.h:11
gid getZoneGID()
Definition HousingGameObjectReference.h:7
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86