#include <HousingGameObjectReference.h>
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| gid | getZoneGID () |
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| void | setZoneGID (gid val) |
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| gid | getObjectGID () |
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| void | setObjectGID (gid val) |
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| virtual char * | getClassName ()=0 |
| | Gets the class name of the derived class in the format class T[*].
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| virtual void * | getPropertyList ()=0 |
| | Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
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| virtual bool | copy (uint32_t a1)=0 |
| | Copies the property class data.
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| virtual void * | serialize (void *a2, uint32_t a3)=0 |
| | Serializes the derived class's PropertyList as XML.
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| virtual bool | onCreated ()=0 |
| | Called when the PropertyClass is created.
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| template<typename T > |
| CYRUS T * | as () |
| | Casts this to a pointer of type T.
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| virtual void | onPostLoad ()=0 |
| | Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
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| virtual void | onFinalizeLoad ()=0 |
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| virtual bool | shouldNotSerialize ()=0 |
| | Determines if the PropertyClass should not be serialized.
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◆ getObjectGID()
| gid HousingGameObjectReference::getObjectGID |
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inline |
◆ getZoneGID()
| gid HousingGameObjectReference::getZoneGID |
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inline |
◆ setObjectGID()
| void HousingGameObjectReference::setObjectGID |
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gid | val | ) |
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inline |
◆ setZoneGID()
| void HousingGameObjectReference::setZoneGID |
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gid | val | ) |
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inline |