2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Enums/HousingNode__ConnectionType.h>
5#include <Cyrus/Enums/HousingNode__ExclusiveRestrictions.h>
10 return *
reinterpret_cast<HousingNode__ConnectionType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
14 *
reinterpret_cast<HousingNode__ConnectionType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
18 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C);
22 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C) = val;
26 return *
reinterpret_cast<HousingNode__ExclusiveRestrictions*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
30 *
reinterpret_cast<HousingNode__ExclusiveRestrictions*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
34 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
38 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
42 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
46 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
Definition HousingNode.h:7
bool getSupportSurface()
Definition HousingNode.h:33
void setLocationType(unsigned int val)
Definition HousingNode.h:21
HousingNode__ExclusiveRestrictions getExclusiveRestrictions()
Definition HousingNode.h:25
void setConnectionType(HousingNode__ConnectionType val)
Definition HousingNode.h:13
Vector3D getPosition()
Definition HousingNode.h:41
void setExclusiveRestrictions(HousingNode__ExclusiveRestrictions val)
Definition HousingNode.h:29
void setPosition(Vector3D val)
Definition HousingNode.h:45
unsigned int getLocationType()
Definition HousingNode.h:17
void setSupportSurface(bool val)
Definition HousingNode.h:37
HousingNode__ConnectionType getConnectionType()
Definition HousingNode.h:9
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86