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InitialCombatSound.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 std::string getWorldZoneName() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setWorldZoneName(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 List<std::string> getSoundList() { // Property Generated Getter
16 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x68);
17 }
18
19 void setSoundList(List<std::string> val) { // Property Generated Setter
20 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
21 }
22
23};
Definition InitialCombatSound.h:5
void setWorldZoneName(std::string val)
Definition InitialCombatSound.h:11
List< std::string > getSoundList()
Definition InitialCombatSound.h:15
std::string getWorldZoneName()
Definition InitialCombatSound.h:7
void setSoundList(List< std::string > val)
Definition InitialCombatSound.h:19
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86