#include <InitialCombatSound.h>
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std::string | getWorldZoneName () |
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void | setWorldZoneName (std::string val) |
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List< std::string > | getSoundList () |
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void | setSoundList (List< std::string > val) |
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virtual char * | getClassName ()=0 |
| Gets the class name of the derived class in the format class T[*] .
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virtual void * | getPropertyList ()=0 |
| Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
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virtual bool | copy (uint32_t a1)=0 |
| Copies the property class data.
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virtual void * | serialize (void *a2, uint32_t a3)=0 |
| Serializes the derived class's PropertyList as XML.
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virtual bool | onCreated ()=0 |
| Called when the PropertyClass is created.
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template<typename T > |
CYRUS T * | as () |
| Casts this to a pointer of type T.
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virtual void | onPostLoad ()=0 |
| Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
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virtual void | onFinalizeLoad ()=0 |
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virtual bool | shouldNotSerialize ()=0 |
| Determines if the PropertyClass should not be serialized.
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◆ getSoundList()
List< std::string > InitialCombatSound::getSoundList |
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◆ getWorldZoneName()
std::string InitialCombatSound::getWorldZoneName |
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◆ setSoundList()
void InitialCombatSound::setSoundList |
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List< std::string > | val | ) |
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inline |
◆ setWorldZoneName()
void InitialCombatSound::setWorldZoneName |
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std::string | val | ) |
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inline |