Cyrus Mod Loader
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InvisibilityEffectTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 unsigned char getInvisLevel() { // Property Generated Getter
9 return *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0x168);
10 }
11
12 void setInvisLevel(unsigned char val) { // Property Generated Setter
13 *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
14 }
15
16};
Definition GameEffectTemplate.h:6
Definition InvisibilityEffectTemplate.h:6
void setInvisLevel(unsigned char val)
Definition InvisibilityEffectTemplate.h:12
unsigned char getInvisLevel()
Definition InvisibilityEffectTemplate.h:8