2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<unsigned char*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
13 *
reinterpret_cast<unsigned char*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
Definition GameEffectTemplate.h:6
Definition InvisibilityEffectTemplate.h:6
void setInvisLevel(unsigned char val)
Definition InvisibilityEffectTemplate.h:12
unsigned char getInvisLevel()
Definition InvisibilityEffectTemplate.h:8