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ItemLocatorList.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WizItemLocations.h>
5
7public:
8 List<SharedPointer<WizItemLocations>> * getLocations() { // Property Generated Getter
9 return reinterpret_cast<List<SharedPointer<WizItemLocations>> *>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setLocations(List<SharedPointer<WizItemLocations>> * val) { // Property Generated Setter
13 *reinterpret_cast<List<SharedPointer<WizItemLocations>> **>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 bool getBIsMinigameLoot() { // Property Generated Getter
17 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x58);
18 }
19
20 void setBIsMinigameLoot(bool val) { // Property Generated Setter
21 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
22 }
23
24 bool getBIsFishingLoot() { // Property Generated Getter
25 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x59);
26 }
27
28 void setBIsFishingLoot(bool val) { // Property Generated Setter
29 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x59) = val;
30 }
31
32 bool getBIsMonstrologyHouseGuest() { // Property Generated Getter
33 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5A);
34 }
35
36 void setBIsMonstrologyHouseGuest(bool val) { // Property Generated Setter
37 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5A) = val;
38 }
39
40 std::string getSUrl() { // Property Generated Getter
41 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x60);
42 }
43
44 void setSUrl(std::string val) { // Property Generated Setter
45 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
46 }
47
48};
Definition ItemLocatorList.h:6
void setBIsMinigameLoot(bool val)
Definition ItemLocatorList.h:20
void setSUrl(std::string val)
Definition ItemLocatorList.h:44
void setLocations(List< SharedPointer< WizItemLocations > > *val)
Definition ItemLocatorList.h:12
bool getBIsFishingLoot()
Definition ItemLocatorList.h:24
bool getBIsMonstrologyHouseGuest()
Definition ItemLocatorList.h:32
void setBIsFishingLoot(bool val)
Definition ItemLocatorList.h:28
std::string getSUrl()
Definition ItemLocatorList.h:40
void setBIsMonstrologyHouseGuest(bool val)
Definition ItemLocatorList.h:36
bool getBIsMinigameLoot()
Definition ItemLocatorList.h:16
List< SharedPointer< WizItemLocations > > * getLocations()
Definition ItemLocatorList.h:8
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86