2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WizItemLocations.h>
9 return reinterpret_cast<List<SharedPointer<WizItemLocations>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<List<SharedPointer<WizItemLocations>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
21 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
25 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x59);
29 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x59) = val;
33 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5A);
37 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5A) = val;
41 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60);
45 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60) = val;
Definition ItemLocatorList.h:6
void setBIsMinigameLoot(bool val)
Definition ItemLocatorList.h:20
void setSUrl(std::string val)
Definition ItemLocatorList.h:44
void setLocations(List< SharedPointer< WizItemLocations > > *val)
Definition ItemLocatorList.h:12
bool getBIsFishingLoot()
Definition ItemLocatorList.h:24
bool getBIsMonstrologyHouseGuest()
Definition ItemLocatorList.h:32
void setBIsFishingLoot(bool val)
Definition ItemLocatorList.h:28
std::string getSUrl()
Definition ItemLocatorList.h:40
void setBIsMonstrologyHouseGuest(bool val)
Definition ItemLocatorList.h:36
bool getBIsMinigameLoot()
Definition ItemLocatorList.h:16
List< SharedPointer< WizItemLocations > > * getLocations()
Definition ItemLocatorList.h:8
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86