#include <ItemLocatorList.h>
◆ getBIsFishingLoot()
bool ItemLocatorList::getBIsFishingLoot |
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◆ getBIsMinigameLoot()
bool ItemLocatorList::getBIsMinigameLoot |
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◆ getBIsMonstrologyHouseGuest()
bool ItemLocatorList::getBIsMonstrologyHouseGuest |
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◆ getLocations()
◆ getSUrl()
std::string ItemLocatorList::getSUrl |
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◆ setBIsFishingLoot()
void ItemLocatorList::setBIsFishingLoot |
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bool | val | ) |
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◆ setBIsMinigameLoot()
void ItemLocatorList::setBIsMinigameLoot |
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bool | val | ) |
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◆ setBIsMonstrologyHouseGuest()
void ItemLocatorList::setBIsMonstrologyHouseGuest |
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bool | val | ) |
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◆ setLocations()
void ItemLocatorList::setLocations |
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List< SharedPointer< WizItemLocations > > * | val | ) |
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◆ setSUrl()
void ItemLocatorList::setSUrl |
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std::string | val | ) |
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