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ItemSetBonusData.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 int getNumItemsToEquip() { // Property Generated Getter
8 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setNumItemsToEquip(int val) { // Property Generated Setter
12 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 std::string getDescription() { // Property Generated Getter
16 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50);
17 }
18
19 void setDescription(std::string val) { // Property Generated Setter
20 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
21 }
22
23 RequirementList* * getEquipEffectsGrantedRequirements() { // Property Generated Getter
24 return reinterpret_cast<RequirementList* *>(reinterpret_cast<uintptr_t>(this) + 0x70);
25 }
26
27 void setEquipEffectsGrantedRequirements(RequirementList* * val) { // Property Generated Setter
28 *reinterpret_cast<RequirementList* **>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
29 }
30
31 List<GameEffectInfo*> * getEquipEffectsGranted() { // Property Generated Getter
32 return reinterpret_cast<List<GameEffectInfo*> *>(reinterpret_cast<uintptr_t>(this) + 0x78);
33 }
34
35 void setEquipEffectsGranted(List<GameEffectInfo*> * val) { // Property Generated Setter
36 *reinterpret_cast<List<GameEffectInfo*> **>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
37 }
38
39};
Definition ItemSetBonusData.h:5
std::string getDescription()
Definition ItemSetBonusData.h:15
RequirementList ** getEquipEffectsGrantedRequirements()
Definition ItemSetBonusData.h:23
void setNumItemsToEquip(int val)
Definition ItemSetBonusData.h:11
void setEquipEffectsGranted(List< GameEffectInfo * > *val)
Definition ItemSetBonusData.h:35
List< GameEffectInfo * > * getEquipEffectsGranted()
Definition ItemSetBonusData.h:31
void setDescription(std::string val)
Definition ItemSetBonusData.h:19
void setEquipEffectsGrantedRequirements(RequirementList **val)
Definition ItemSetBonusData.h:27
int getNumItemsToEquip()
Definition ItemSetBonusData.h:7
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition RequirementList.h:6