#include <ItemSetBonusData.h>
◆ getDescription()
std::string ItemSetBonusData::getDescription |
( |
| ) |
|
|
inline |
◆ getEquipEffectsGranted()
List< GameEffectInfo * > * ItemSetBonusData::getEquipEffectsGranted |
( |
| ) |
|
|
inline |
◆ getEquipEffectsGrantedRequirements()
RequirementList ** ItemSetBonusData::getEquipEffectsGrantedRequirements |
( |
| ) |
|
|
inline |
◆ getNumItemsToEquip()
int ItemSetBonusData::getNumItemsToEquip |
( |
| ) |
|
|
inline |
◆ setDescription()
void ItemSetBonusData::setDescription |
( |
std::string | val | ) |
|
|
inline |
◆ setEquipEffectsGranted()
void ItemSetBonusData::setEquipEffectsGranted |
( |
List< GameEffectInfo * > * | val | ) |
|
|
inline |
◆ setEquipEffectsGrantedRequirements()
void ItemSetBonusData::setEquipEffectsGrantedRequirements |
( |
RequirementList ** | val | ) |
|
|
inline |
◆ setNumItemsToEquip()
void ItemSetBonusData::setNumItemsToEquip |
( |
int | val | ) |
|
|
inline |