#include <ItemSetBonusData.h>
◆ getDescription()
| std::string ItemSetBonusData::getDescription |
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◆ getEquipEffectsGranted()
| List< GameEffectInfo * > * ItemSetBonusData::getEquipEffectsGranted |
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◆ getEquipEffectsGrantedRequirements()
| RequirementList ** ItemSetBonusData::getEquipEffectsGrantedRequirements |
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◆ getNumItemsToEquip()
| int ItemSetBonusData::getNumItemsToEquip |
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◆ setDescription()
| void ItemSetBonusData::setDescription |
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std::string | val | ) |
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◆ setEquipEffectsGranted()
| void ItemSetBonusData::setEquipEffectsGranted |
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List< GameEffectInfo * > * | val | ) |
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◆ setEquipEffectsGrantedRequirements()
| void ItemSetBonusData::setEquipEffectsGrantedRequirements |
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RequirementList ** | val | ) |
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◆ setNumItemsToEquip()
| void ItemSetBonusData::setNumItemsToEquip |
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int | val | ) |
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