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LeashedPathNodeDescriptor.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/NodeDescriptor.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/LeashedPathNodeType.h>
6
8public:
9 LeashedPathNodeType getNodeType() { // Property Generated Getter
10 return *reinterpret_cast<LeashedPathNodeType*>(reinterpret_cast<uintptr_t>(this) + 0x48);
11 }
12
13 void setNodeType(LeashedPathNodeType val) { // Property Generated Setter
14 *reinterpret_cast<LeashedPathNodeType*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
15 }
16
17 std::string getAnimationName() { // Property Generated Getter
18 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50);
19 }
20
21 void setAnimationName(std::string val) { // Property Generated Setter
22 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
23 }
24
25 std::string getTeleportToZone() { // Property Generated Getter
26 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70);
27 }
28
29 void setTeleportToZone(std::string val) { // Property Generated Setter
30 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
31 }
32
33 std::string getZoneLocation() { // Property Generated Getter
34 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x90);
35 }
36
37 void setZoneLocation(std::string val) { // Property Generated Setter
38 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
39 }
40
41 float getSpeedScale() { // Property Generated Getter
42 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
43 }
44
45 void setSpeedScale(float val) { // Property Generated Setter
46 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
47 }
48
49};
Definition LeashedPathNodeDescriptor.h:7
void setSpeedScale(float val)
Definition LeashedPathNodeDescriptor.h:45
float getSpeedScale()
Definition LeashedPathNodeDescriptor.h:41
void setAnimationName(std::string val)
Definition LeashedPathNodeDescriptor.h:21
void setTeleportToZone(std::string val)
Definition LeashedPathNodeDescriptor.h:29
std::string getZoneLocation()
Definition LeashedPathNodeDescriptor.h:33
LeashedPathNodeType getNodeType()
Definition LeashedPathNodeDescriptor.h:9
void setZoneLocation(std::string val)
Definition LeashedPathNodeDescriptor.h:37
std::string getAnimationName()
Definition LeashedPathNodeDescriptor.h:17
std::string getTeleportToZone()
Definition LeashedPathNodeDescriptor.h:25
void setNodeType(LeashedPathNodeType val)
Definition LeashedPathNodeDescriptor.h:13
Definition NodeDescriptor.h:5